Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
---|---|---|---|---|---|
Design it with Cineware: Prepare a Coffee Mug for Texturing within Cineware for Illustrator
Basic material setup, texture projections and Cineware for Illustrator prep. Learn how to create a basic glossy material in Cinema 4D using reflectance and fresnel. To apply artwork to the mug, we’ll use a selection set and cylindrical projection. You’ll see how to size and align the projection to fit the model. |
Rick Barrett | Jan 24 2018 | 12:09 | 2883 | |
Design it with Cineware: Create a Cineware for Illustrator Template from a Cinema 4D File
Prepare a Cinema 4D scene for use as a Cineware for Illustrator Template. Cineware for Illustrator is a free plugin that allows you to create label artwork and generate rendered previews directly within Adobe Illustrator. In this video, we’ll prepare a Cineware template using our coffee mug. |
Rick Barrett | Jan 24 2018 | 15:54 | 3001 | |
Product Design Strategies: Modeling a Bottle Screw Cap
In this video Thanassis will show my preferred way of modeling a bottle screw cap, or any other screw type. Using two Helix Splines, the Loft Generator and a handful of modeling tools, you’ll be able to model a screw cap in a few minutes, while keeping the geometry clean, and except for two triangles, all other polygons are quads. |
Athanasios Pozantzis | Jan 22 2018 | 11:33 | 5902 | |
Design it with Cineware: Add Adobe Illustrator Artwork to 3D Objects with Cineware for Illustrator
Create photoreal product packaging by applying Illustrator label art onto Cinema 4D models. With the free Cineware for Illustrator plugin, you can import 3D models into Adobe Illustrator and add 2D artwork as label textures. In this tutorial you’ll learn how import C4D files into Adobe Illustrator and how to find and use Cineware for Illustrator templates. Create outstanding, photoreal product packaging visualizations by applying Illustrator label artwork directly on to 3D models. |
Rick Barrett | Jan 17 2018 | 17:38 | 6375 | |
Fast and Fun 3D: Impossible Balancing Shapes
Create a graphic 3D element for your 2D designs. To follow along, you’ll need a copy of Cinema 4D. If you have Adobe Creative Cloud, you already have a copy of Cinema 4D Lite included with Adobe After Effects. Otherwise, you can download a free Demo Version. In this video, Donovan Keith shows you how to create graphic 3D elements that you can layer into your 2D compositions. You’ll start by modeling precariously balancing blocks. Then you’ll develop a harmonious color scheme and apply it to your blocks. Next you’ll create some lights, and add some effects to sweeten your image. How you combine this 3D element into your 2D compositions is up to you, but with some simple photographic textures and some time in photoshop, you can create some really fun designs with these 3D elements. |
Donovan Keith | Jan 15 2018 | 14:04 | 4578 | |
An Artist’s Guide to All Deformers: The FDD - Free Form Deformation
Learn how to use the FFD for free-form deformation! This video shows how to apply the FFD deformer to an object, select and move points on the FFD to deform that object, resize and move the deformer to alter its effect, and move an object through an FFD for other types of animations. |
Edna Kruger | Jan 10 2018 | 05:00 | 7270 | |
An Artist’s Guide to All Deformers: The Mesh Deformer
Learn how to use the Mesh deformer! This video shows how to apply the Mesh deformer to a high-res polygon object, create a low-res poly object as the cage, then select and move points on the cage to deform the high-res object. It also shows how to use the Mesh deformer with Soft Body dynamics to get faster calculations. Special thanks to EJ Hassenfratz of eyedesyn.com for use of his video. |
Edna Kruger | Jan 10 2018 | 07:39 | 6561 | |
An Artist’s Guide to All Deformers: The Squash & Stretch Deformer
Learn how to use the Squash and Stretch deformer! This video shows how to apply the Squash and Stretch deformer to an object, and then set its Factor and move its center to the bottom to make the object stretch up from there. This video also covers the Aspect, Expand, Smooth Start/End, and Curvature attributes to alter the Squash and Stretch effect. |
Edna Kruger | Jan 10 2018 | 05:34 | 5618 | |
An Artist’s Guide to All Deformers: The Melt Deformer
Learn how to use the Melt deformer! This video shows how to apply the Melt deformer to an object, and apply a vertex map and Restriction tag to restrict the effect of the melting, then animate the Strength attribute and add a subdivision surface. |
Edna Kruger | Jan 10 2018 | 07:08 | 5698 | |
Procedural Asset Creation inside Cinema 4D: Introduction
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool. |
Athanasios Pozantzis | Jan 03 2018 | 02:01 | 7586 | |
Procedural Asset Creation inside Cinema 4D: Modeling a Bottle with a Round Neck and a 3 Sided Body
In this video we will create a 3D model of a bottle with a round neck attached to a body with 3 sides, using traditional polygon modelling and the Subdivision Surface Generator. |
Athanasios Pozantzis | Jan 03 2018 | 07:11 | 2805 | |
Procedural Asset Creation inside Cinema 4D: Modeling Bottles with 4 and 5 Sides
Although we seem to have established a workflow that will allow us to make N-Sided bottles, we still need to make sure we understand these steps, if we are going to use them to create a procedural version. |
Athanasios Pozantzis | Jan 03 2018 | 05:50 | 1661 | |
Procedural Asset Creation inside Cinema 4D: Procedural Bottle with a Round Neck and a 3 Sided Body
In this video we will reproduce the original 3 sided bottle by using the Loft Generator in a semi procedural manner. |
Athanasios Pozantzis | Jan 03 2018 | 07:40 | 1740 | |
Procedural Asset Creation inside Cinema 4D: Adapting the Procedural Bottle to N-Sides
In this video we will make the Rounding Procedural, using a free plugin from the Cineversity Toolbox called CV-Chamfer, and see if the principles derived from the procedural 3 sided bottle, apply to an arbitrary number of sides. For a detailed overview of the CV-Splines to Objects plugin suite, please follow the link below. |
Athanasios Pozantzis | Jan 03 2018 | 07:29 | 1872 | |
Procedural Asset Creation inside Cinema 4D: Adding a Bottom and Thickness to the Bottle
In this video we will add a bottom and procedural thickness, using the free “Py-ParametricTools” plugin from the Maxon Labs. Please see the link below. |
Athanasios Pozantzis | Jan 03 2018 | 04:28 | 1772 | |
Procedural Asset Creation inside Cinema 4D: Connecting the Parameters using User Data and XPRESSO
In this video we will create some User data in order to control the bottle parameters, and Connect them using XPRESSO. |
Athanasios Pozantzis | Jan 03 2018 | 09:38 | 1830 | |
Procedural Asset Creation inside Cinema 4D: Addendum - Troubleshooting
In this video, I’ll show you a few ways to troubleshoot any possible issues, and point out a minor bug you may encounter, and a way to fix it. |
Athanasios Pozantzis | Jan 03 2018 | 04:10 | 1524 | |
CV-Splines: Hanging Wires, Chains, and Arches with CV-Splines 3.0
CV-Splines 3.0 introduces two new spline generator objects: 1. **CV-Catenary**: allows you to easily create hanging wires, ropes, and cables. 2. **CV-CrossStitch**: allows you to draw connecting lines between objects in a hierarchy or between MoGraph Clones and manually specified connection points.
|
Donovan Keith | Dec 20 2017 | 04:14 | 10554 | |
Texture 2 or more objects with 1 material by combining UV Tags & Fit Canvas to UV
In this quicktip learn how to combine multiple UV Tags into one, as well as a few variations on the workflow. Learn how to combine objects into a single UV Space, arrange UV tiles, and fit UV to Canvas. Next you’ll learn how to fit the texture in the new UV Space using “Fit Canvas to UV” before showing you how to end up with multiple objects using the same UV Tag. |
Darrin Frankovitz | Dec 18 2017 | 06:34 | 7965 | |
Loft Generator Demystified: Introduction to the Loft Generator
In this mini series, I’ll provide a detailed explanation of the Loft Generator. This great modelling Generator allow us to build meshes out of a series of splines by “morphing” between them and creating a skin. Mastering the Loft will give you modelling superpowers, and allow you to build procedural models that are flexible, yet easy to set up. |
Athanasios Pozantzis | Dec 14 2017 | 02:07 | 6532 | |
Loft Generator Demystified: Loft Generator Parameters
In this Video, we’ll take a look at a bottle that was made using a Loft Generator and Primitive Circles as inputs, and see how the parameters, affect the Generated Mesh. While doing that, I will explain all the parameters in the simplest way possible. |
Athanasios Pozantzis | Dec 14 2017 | 09:31 | 3661 | |
Loft Generator Demystified: Loft Caps Tab
In this Video, we’ll take a look at the Loft Generator’s “Caps” Tab. Most of what we’ll learn can be applied to the same settings of the other three generators, Extrude, Lathe and Sweep |
Athanasios Pozantzis | Dec 14 2017 | 07:46 | 3907 | |
Loft Generator Demystified: Constructing Objects with the Loft Generator
In this Video, I will use the Loft Generator to construct a model of a bottle, so you can see how we structure our splines in our scene to achieve predictable results. |
Athanasios Pozantzis | Dec 14 2017 | 07:35 | 3724 | |
Loft Generator Demystified: Caps without Caps, Point Order and Open Splines
In this Video, I will show you a few more things relating to the Loft Generator, and specifically making Caps without… Caps, how the Point Order of the Profile Splines affect the Mesh Generation, and how the Loft handles open Splines. |
Athanasios Pozantzis | Dec 14 2017 | 06:53 | 3252 | |
Remove Shading Artifacts in ProRender
Learn how to remove shading artifacts in your prorender, standard, and physical renders By controlling phong shading angles, edge breaks, OR changing polygon count you can remove shading artifacts in your standard, physical, and ProRenders. |
Darrin Frankovitz | Dec 11 2017 | 01:54 | 3796 |