Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Use C4D’s Timewarp to Scrub Animation Using a Hotkey
Using the timewarp tool to scrub through the timeline by clicking and dragging in the viewport while holding a hotkey. Using the timewarp tool to scrub through the timeline by clicking and dragging in the viewport while holding a hotkey. I use the Timewarp tool every time Cinema is open. It speeds up your workflow and makes navigating through time a viewport action just like orbiting and panning in space. |
Raymond Olsen | Mar 05 2018 | 01:29 | 3334 | |
Rigging a Surgical Robot: Introduction
In this video we preview the Rigging a Robotic Surgical Machine series. In this series we will go through the steps of rigging a precise surgical machine and showing how to animate it. It will cover different tools like Xpresso, IK chains, and Posemorphs with the interaction tag to complete the rig. |
Rod Ross | Feb 28 2018 | 00:31 | 8765 | |
Rigging a Surgical Robot: Setup Animation Controls with UserData and Xpresso
This video talks briefly about how the model was prepared for rigging and then shows how to setup user data and Xpresso controls for the main stand and arm rotation. In this video we discuss how the model was prepared for rigging by making sure the axis are in the correct position and simplifying the model when possible. Then we go through the process of adding user data to create our interface for our controls. We will then add the controls in Xpresso. |
Rod Ross | Feb 28 2018 | 07:10 | 3167 | |
Rigging a Surgical Robot: Setup Inverse Kinematics for the Robotic Arm
In this video we will add IK chains to the robotic arm to make it easier to animate. In this video we will add IK chains to the robotic arm to make it easier to animate. We will look at different options for the placement of chains and how that would affect animation. We will change the appearance of the IK goal to make it easy to select when animating. |
Rod Ross | Feb 28 2018 | 05:23 | 3427 | |
Rigging a Surgical Robot: Limit Rotations with the Protection Tag
In this video we will add protection tags to parts of the robotic arms to limit the rotation to one axis. In this video we will add protection tags to the parts of the robotic arms that will be a part of the IK chain to limit their rotation to one axis to prevent unwanted rotation of the parts. |
Rod Ross | Feb 28 2018 | 04:35 | 1998 | |
Rigging a Surgical Robot: Tweak Pose Morphs in the Viewport with the Interaction Tag
In this video we will add interaction tags to our rig and connect them to Posemorph tags using Xpresso to make it easier to animate. In this video we will add interaction tags to our rig and add Posemorph tags and adjust them to constrain movement and rotation on parts of the Surgery machine. We will then connect the interaction tag and the Posemorphs using Xpresso to give us an interactive way to animate our rig. |
Rod Ross | Feb 28 2018 | 08:15 | 2053 | |
Rigging a Surgical Robot: Copy and Adjust Rigged Robot Arms
In this video we will save time by copying the robot arm we rigged to complete the machine. In this video we will copy the robot arms and the xpresso nodes and connect them to the poses for each new arm to complete our surgical robot. |
Rod Ross | Feb 28 2018 | 09:41 | 2544 | |
Rigging a Surgical Robot: Animate Robotic Arms
In this video we will look at the ways we can animate our completed robot. In this video we will add our Xpresso controls to the viewport and look at the ways we can animate our robot. We will go over setting keys for the interactive poses by using the Posemorph tag and easy ways to select the controls. |
Rod Ross | Feb 28 2018 | 03:26 | 2222 | |
High Dynamic Range Gradient Knots
Learn how to increase the intensity of gradient knots so that you can create your own High Dynamic Range Gradient. |
Athanasios Pozantzis | Feb 26 2018 | 02:21 | 5019 | |
CV-C4D to UE4: Overview
CV-C4D to UE4 is a set of plugins for Cinema 4D and Unreal Engine 4 that greatly simplify the process of transferring your game ready assets from Cinema 4D to Unreal Engine 4. With these two plugins installed you can easily transfer your Cinema 4D scenes to Unreal Engine 4, with the click of a button, straight from within Cinema 4D. You can even Cut and Paste objects from C4D to UE4. The process supports models and materials. Transforms (axes) and and Phong tags are exported correctly as well. CV-C4D to UE4 is especially useful for iterative workflows. There’s no need to convert your models before export - the plugin converts everything to polygon objects during export allowing you to maintain parametric objects, generators, etc. When re-exporting later, the plugin checks for already exported models/materials and updates them. Currently works with Unreal Engine 4.16, 4.17 and 4.18. |
Timothy Besada | Feb 21 2018 | 00:55 | 7516 | |
CV-C4D to UE4: Download and Installation
Learn how to download and install CV-C4D to UE4 manually. To Install CV-C4D to UE4 into Cinema 4D: To Install CV-C4D to UE4 into Unreal Engine 4: Update! v1.1 |
Timothy Besada | Feb 21 2018 | 02:31 | 12204 | |
Modeling in Cinema 4D: Modeling a Threaded Nut
In this series, we will learn how to Model, Texture and Light a Threaded Nut. We will do this as fast as possible, using Cinema 4D. |
Athanasios Pozantzis | Feb 14 2018 | 11:17 | 3620 | |
Modeling in Cinema 4D: Setting Up a Seamless Studio with Image Based Lighting
In this video we will create a Seamless Studio setup with Image Based Lighting using a combination of a PBR material for the Nut and standard materials for the floor and Background. In the process, we will use an image from the Content Browser for the overall lighting and environment reflections. |
Athanasios Pozantzis | Feb 14 2018 | 10:56 | 2917 | |
Modeling in Cinema 4D: Creating a Weathered Metal Texture for the Nut
In this video, we will create a metal Texture for the Nut, add a bit of weathering and apply two different variations of the material, on two parts of the model. We will use procedural Noises to add wear and tear, and a bit of rust. Also we will use the ‘Thin Film’ shader to make the Nut seem slightly oily. In the process, we will use Progressive Rendering and the Interactive Render Region, to get fast and accurate feedback for our material look. |
Athanasios Pozantzis | Feb 14 2018 | 10:38 | 2728 | |
Modeling Quick Tip: Why is the Axis of my Round Object Off Center
In this quick tip Thanassis will show you why this happens and how you can account for it so it never happens again. When modeling objects with rotational symmetries, for example cylindrical objects, pyramids, cones e.t.c, that have an odd number of sides, a common occurrence is to find out, rather late in the project, that the original symmetry has been broken and the object develops an “oblique” shape. |
Athanasios Pozantzis | Feb 12 2018 | 07:01 | 3251 | |
An Artist’s Guide to All Deformers: The Explosion Deformer
Learn how to use the Explosion deformer! This video shows how to blow up a speaker with the Explosion deformer: first checking the polygon structure of the speaker for how it will break apart, then changing the epicenter, and the Strength, Speed/Angle Speed, and Randomness, and animating the Strength for a classic explosion. |
Edna Kruger | Feb 07 2018 | 05:00 | 3985 | |
An Artist’s Guide to All Deformers: The Explosion FX Deformer
Learn how to use the Explosion FX deformer! This video shows how to blow up a soda can with the Explosion FX deformer. The polygon structure determines how the can will break apart so you can use the Plane tool to cut random edges to make shards. Then animate the explosion’s Time, and set its Strength, Blast Range, and Direction. Lowering Blast Time creates a slow-motion effect. Clusters are defined by their Thickness, Density, and Type, which is the size of the polygon chunks. Zero gravity and slow Rotation Speed help to add to the slow-motion look. |
Edna Kruger | Feb 07 2018 | 09:52 | 5152 | |
An Artist’s Guide to All Deformers: The Shatter Deformer
Learn how to use the Shatter deformer! This video shows how to apply the Shatter deformer to a statue to create disintegration or breaking effects. The polygon structure determines how the statue will break apart so you can use the Polygon Reduction tool to create larger polygons. The Strength attribute is the main one, and you can key it to animate the effect. Randomness and the End Size also change the polygon movement and look. |
Edna Kruger | Feb 07 2018 | 04:55 | 3494 | |
Retiming with the Region Tool
Learn how to use the timelines “region tool” to scale and move your keys & curves in order to keep the relative tangent lengths. See how both the region tool and traditional keyframe selection/scaling affects the relative tangent lengths of your animation. You will also see what the modifier keys ‘alt,’ ‘ctrl,’ and ‘shift’ do when interacting with the region tool. |
Darrin Frankovitz | Feb 05 2018 | 03:39 | 3266 | |
Creating Variations of Scenes with Takes: Series Introduction
In this tutorial series we’ll learn how to harness the power of Takes in Cinema 4D. Takes allow a user to store endless variations of their scene in a single file. The possibilities of what you can use takes for is endless, but in this series we’ll focus on using takes to store all of our different studio setups and design variations in a single file. This will show you the basics of what you can do with takes and perhaps you’ll find a place in your workflow that can be streamlined by adopting the take system We’ll start with quick a primer on the take system, after that we’ll set up 4 takes in our wine bottle and box scene. Then I’ll discuss relative paths and using take render tokens which will enable our output file paths to automatically change with our takes. We’ll mark our takes and render a set of images to see how the system works in this basic setup. After that, we’ll set up up a more complex take configuration that also makes it possible for us to store multiple product variations in this one file. Takes is a powerful tool that can greatly enhance your workflow, I hope this brief overview entices you to click over to the takes tab and try it out. |
Raymond Olsen | Jan 31 2018 | 00:50 | 4246 | |
Creating Variations of Scenes with Takes: Using the Takes System
In this video we’ll introduce the Take system. The Take system will allow us to switch between multiple setups in the same scene with a single click. In this video we’ll introduce the Take system. We’ll begin with a quick overview using the cinema help file example scene and then finish by creating 4 takes in our wine bottle and box scene. After setup, the Take system will allow us to switch between multiple setups in the same scene with a single click. |
Raymond Olsen | Jan 31 2018 | 07:06 | 3369 | |
Creating Variations of Scenes with Takes: Using Relative Paths & Render Tokens with Takes
In this video we’ll add the “take” render token to our file path so each file that is rendered gets a descriptive name based on the take that was used to render it. In this video we’ll add the “take” render token to our file path so each file that is rendered gets a descriptive name based on the take that was used to render it. We’ll also discuss and implement relative file paths into the render settings. |
Raymond Olsen | Jan 31 2018 | 04:43 | 2289 | |
Creating Variations of Scenes with Takes: Marking and Rendering Takes
In this video we’ll mark and render our takes, then increment our file and render a revised set to demonstrate our basic take setup in action. In this video we’ll mark the takes that we want to render and look at the different options have for rendering them. We’ll render a set, and then we’ll make a revision as if it came down from the client. After making the change and saving a new version of the file we’ll render another set of images to demonstrate how nicely our system works after it’s all set up. |
Raymond Olsen | Jan 31 2018 | 02:56 | 2389 | |
Creating Variations of Scenes with Takes: Product Variations with Takes
In this video we’ll use child takes to store multiple product variations in the same file. In this video we’ll use child takes to store multiple product variations in the same file. This will give you the option of going back and forth or mixing and matching product variations without having to manage multiple files. |
Raymond Olsen | Jan 31 2018 | 07:11 | 2092 | |
Design it with Cineware: Model a Coffee Mug in Cinema 4D
Use C4D’s polygon modeling and subdivision surface tools to create a Coffee Mug In this video you’ll learn how to model a basic coffee mug using Cinema 4D’s polygon modeling tools. You’ll learn how to extrude, loop cut and bridge polygons from a cylinder to form the mug shape. The subdivision surface (SDS) object smooths out the rough mesh. |
Rick Barrett | Jan 24 2018 | 15:03 | 7533 |