Latest Tutorials
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NAB 2018 Rewind - EJ Hassenfratz: Painless Character Rigging using Deformers and Splines
In this C4D Live presentation from NAB 2018, motion designer and character animator EJ Hassenfratz shares how he took control of his career by getting back to the basics and creating personal projects that were exciting to him. This allowed him to transition from creating flying logos to incredibly charming and cute character animations. In this video, he shows that you don’t have to be a technical director to create a character rig that deforms well and animates easily. Hassenfratz starts by rigging a Penguin using only simple Bend, Twist, and Squash and Stretch deformers. Then he creates a simple rig for a sock with just a few joints and an Inverse Kinematics (IK) tag. He then shows how he created a delightfully squishy bear using the Spline Wrap deformer. He closes out his presentation with some great tips from how to reuse a rig across characters or automate your lip sync with the Sound Effector. This is a must watch for anyone looking to take their first steps into character animation with Cinema 4D.
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Cineversity | May 10 2018 | 49:58 | 7470 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Julia Siemon: Yahoo! Sports Fantasy Football: C4D FTW!
Julia Siemón has over 15 years of experience working in Motion Graphics as a designer, animator and director. She teaches 3D design and animation to senior design students at the School of Visual Arts. Julia has worked on award-winning rebrands for Spike, TV Land, and The Weather Channel as well as commercial work for Kind Bar, Mucinex, Yoplait and many more. During this presentation Julia breaks down a few sections from three spots for Yahoo! Sports Fantasy Football. Julia covers a little of everything, from hand tracking of green screen footage, to character rigging and weight painting, to creating an animated backplate for a futuristic city.
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Cineversity | May 10 2018 | 43:23 | 4233 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - D.J. Stange: The World of Sports Production: High Volume, High Quality, Zero Time
In this live presentation from NAB 2018 motion designer for MLB, DJ Stange, gives a whirlwind tour of his process for creating a game opening animation for the Orioles that is both an homage to Game of Thrones and the city of Baltimore. Stange came to motion design by way of being a Rock Musician, and wants you to know that you can do it too. In his presentation, he breaks down simple C4D techniques that when layered can create gorgeously complex finished pieces. Throughout his presentation he shares tips for idea generation, and the creative process he uses to handle the ambitious deadlines of Major League Baseball.
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Cineversity | May 08 2018 | 43:48 | 4753 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Chris Villa: Baltimore Ravens: Cinema 4D Pipeline Tips & Production Techniques
In this C4D Live presentation from NAB 2018, motion designer Chris Villa from CAKE Studio breaks down how he and the rest of CAKE’s team created a stunning sports graphics package for the Baltimore Ravens. However, these aren’t your typical Sci Fi sports graphics - they exist in the dark and fog filled world Edgar Allan Poe imagination.
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Cineversity | May 08 2018 | 55:53 | 5517 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Nick Campbell and Chris Schmidt: Ask GSG
Nick Campbell and Chris Schmidt of GreyscaleGorilla.com answer audience questions about Cinema 4D, just as they do each week in their AskGSG livestream.
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Cineversity | May 08 2018 | 48:22 | 4416 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Zachary Corzine: Freelance Commercial Production Workflow in Cinema 4D
Zachary Corzine shares how the efficient workflow and specific tools in Cinema 4D play a vital role in his production workflow as a solo freelancer. You’ll see how Zachary approached the design process in four specific projects and the specific Cinema 4D techniques he used to achieve the design goals. In a campaign for Odwalla, Zachary made extensive use of Cinema 4D MoGraph toolset and Cloner object, as well as Greyscalegorilla’s Signal plugin to fill the scene with kaleidoscopic fruit. For Audi, Zachary was asked to develop several rapid design prototypes, and leaned heavily on Camera Projection techniques in the Octane render engine. When asked by blankRepository to create animation showcasing their 3D food scans, Zachary once again turned to C4D’s MoGraph toolset to create dynamic simulations of food flying off a table. In a promotion for Del Taco, Zachary needed to create a lush landscape, and used layered displacements and noise-based falloff to create an art-directable landscape. He also utilized Octane’s Scatter feature to fill the landscape with foliage. In closing, Zachary outlines some of his favorite Cinema 4D features for efficiency, including the layer system, Takes, Tokens (including the CV-Tokens plugin), the Selection Object, and Vertical Tags.
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Cineversity | May 08 2018 | 48:41 | 6913 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Chris Schmidt: 50 Minutes of Tips and Tricks for Cinema 4D
Chris Schmidt from Greyscalegorilla once again dazzles the Cinema 4D community with 18 amazing Tips, Trick and Techniques. Below is a brief description of the incredibly valuable information he covers. Bevel Inversion is a great modeling technique for creating inverted bevels. Scale to Timeline shows you how to quickly scale the Power Slider to the current project length. Select Through Objects illustrates how to select objects in a complex scene from within the viewport, locate them in the Object Manager and zoom in if needed. Text Geometry shows you how to model complex text fonts using the Polygon Pen tool. HPB (heading, pitch, bank) gives you a quick overview of this coordinate system. Collapse Panels provides the shortcuts for collapsing and expanding manager windows in Cinema 4D. Offset with Falloff is a technique for creating an undulating animation on a collection of clones using the Step and Plane Effectors. Super Poly Clean Redux cleans up unnecessary geometry in models using the old Polygon Reduction Deformer. Animation Palette takes you through some nifty tricks you can use to control keyframes in the Timeline controller directly underneath the Editor Window. n-Sides and Lofts is a precision modeling technique using n-Sides for Circles in a Loft Object. Proximal Falloff is a technique Chris discovered while looking for ways to create Dungeons and Dragons maps using Cloners, Effectors, Sketch & Toon, and Proximal Shader. Too Many Objects shows you how you can optimize a scene that has a lot of objects by using the Baking tools to reduce the total number of objects. With Bouncy Springs Chris illustrates how to use Springs to create a ragdoll type of object animation. Shadow as Texture is a great technique for using shadows to create texture with the Lumas Shader, Noise, Layer Shader, and Falloff. Booles! offers some great tricks for using Booleans to add complex details to models. Sketchy Variation shows you how to create a hand drawn feel with animated textures, GSG’s Signal and the Displacement Deformer. Lastly, Chris shows you how to create a Second Executable of Cinema 4D.
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Cineversity | May 03 2018 | 54:26 | 7651 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Robyn Haddow: Make it MoGraphable: Creative Concepts for Production
Robyn Haddow demonstrates how she creates Fantasy User Interface (FUI) elements using Cinema 4D’s MoGraph toolset. You’ll see how the Inheritance Effector and the X-Particles plugin combine to create a brain morph visualization. Next, using a project from Spider-Man: Homecoming, Robyn shows some techniques for creating a variety of nulls on the surface of an object, which she exports to Adobe After Effects and uses as 3D locators for 2D text elements or effects. Robyn builds out a “MoGraph Tech Sphere”, and shows the power of MoGraph Selection tags to art-direct changes to clone color and scale made by effectors. You’ll also see how the PolyFX deformer can add greeble effects on an object. Finally, Robyn shows how to create an orbiting telemetry visualization using the Cloner object’s Rate option.
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Cineversity | May 03 2018 | 52:24 | 5821 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Phil Roberts: My First Year in Cinema 4D: A Creative Journey
Phil Roberts discusses his journey from creative retoucher to 3D artist, providing valuable insight in how to make the transition to 3D and highlighting three projects. You’ll learn about valuable assets in the C4D community, like GreyscaleGorilla.com and Brograph’s Rando Render. For the “time” project, Phil created dynamic camera animation by adding a Vibrate tag on simple camera animation. In a further exploration, he shows how to create a triangular grid dissolve using the PolyFX defomer. To create his “raidCity”, Phil made use of Octane’s Scatter feature, and demonstrates how to easily animate between two camera positions with the Morph Camera tag. Finally, Phil shows how he used the Boolean object with purchased rock assets to create a destroyed Earth.
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Cineversity | May 03 2018 | 39:42 | 5229 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Sarah Wickliffe: Designing for Comedy TV: How I Learned to Stop Worrying and Love
In this live presentation from NAB 2018, Sarah Wickliffe gives us a peek in the the fast and funny world of motion graphics for news satire shows. Wickliffe has designed for The Onion News Network, The Chew, the The Nightly Show with Larry Wilmore, and The Rundown with Robin Thede. She shares her journey from 2D character animator, to 2D motion designer, to eventually adding Cinema 4D to her workflow for 3D graphics. Similarly, she shows how to create a fast-moving graphic using only one render of 3D text. Next she shows how to create a 3D piece in the style of CNN’s breaking news graphic. She concludes her presentation with breakdown of her ideation and design process for the show opener for The Rundown with Robin Thede.
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Cineversity | May 01 2018 | 51:41 | 4724 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Barton Damer: Simple Tools for Complex 3D Artwork and Animations in Cinema 4D
Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, AlreadyBeenChewed.tv - a boutique studio that has created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Vans, Star Wars, Harry Potter and Marvel Comics. Barton breaks down the main element of a recently created :30 fully animated CG commercial spot for Xtep Footwear. Barton models a sidewalk uisng a single primitive and the MoGraph cloner. He then uses a deformer and effectors to create an animated wave effect, that occurs when the shoes hit the ground and rise up. Next he uses RedShift to add materials and HDR lighting to finish out this amazing project.
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Cineversity | May 01 2018 | 51:19 | 5203 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Penelope Nederlander: Tales from the Tour Bus: Modeling, Animating, and Cineware
Two-time, Emmy-nominated art director and digital artist Penelope Nederlander walks you through her modeling, animation and compositing process for the main titles of Mike Judge’s new Showtime show, “Tales from the Tour Bus.” Penelope provides an overview starting with the boards that were provided by the client for opening title project, “Tales from the Tour Bus” and her approach to the project based on those boards. Penelope breaks down and walks through the three major steps in creating the title sequence. Starting with a simple primitive, Penelope walks you through how she quickly and easily modeled the main element of the opening titles, the tour bus. Next, she models and animates the lanyard and badge for the show titles. And finally, Penelope illustrates how to add your Cinema 4D files as footage and tweak the timing of the final output from vAfter Effects.
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Cineversity | May 01 2018 | 47:08 | 3202 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Nick Campbell: Make Beautiful Renders in Seconds with Cinema 4D
Nick Campbell of GreyscaleGorilla.com shows a technique that will take something that used to take 3 hours, and turn it into something that takes 3 minutes. He’ll also be sharing a link that will give you access to a free tool that can take that 3 minutes and turn it into 30 seconds. Campbell begins his presentation by sharing the story of how he went from a digital photography enthusiast to industry-respected 3D artist. Afterward, he dives into Cinema 4D’s OpenGL Viewport, significantly improved in Cinema 4D R19. He shares how his GSG colleague Chad Ashley accidentally introduced him to the new viewport. He then goes into a bunch of gorgeous scenes, each highlighting one setting and how to adjust it. He finishes out his presentation by reviewing the whole process of rendering out a great-looking preview render by building up a scene from scratch.
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Cineversity | May 01 2018 | 49:25 | 4600 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Sabour Amirazodi: The Pioneer DJ Tradeshow Booth: A New Spin with C4D
In this live presentation from the NAB 2018 Tradeshow floor, Sabour Amirazodi shares how he created an incredible amount of content for a DJ equipment booth at another tradeshow. He breaks down three key scenes from a much larger piece: a creepy warehouse, a pirate ship on the high seas, and the futuristic interior of a timel machine. In addition to inspiring visuals, Amirazodi peppers his presentation with strategies for how to work faster so that you can get home sooner. He makes extensive use of preset content and then combines it in novel ways so that it’s unrecognizable.
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Cineversity | Apr 26 2018 | 51:20 | 4819 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Nate Rodriguez-Vera: A Lazy Artist’s Guide to Using Cinema 4D Commercially
Nate Rodriguez-Vera shares his journey from music to design, and from 2D into 3D, in this NAB 2018 Rewind. You’ll see how easy it is to get started in 3D design and learn some of the tricks Nate has picked up as in projects for Camper Shoes and Trident Gum. You’ll see how to arrange simple shapes and use Booleans to create a geometric design used as the hero image for Camper’s lookbook. For the Trident spot, Nate used C4D’s Cloner object and Dynamics, and added a fluid simulation via the X-Particles plugin. Finally, Nate reveals the power of exploiting perspective, and you’ll see how simple models arranged in just the right way helped him create imagery highlighting various shoes in the Camper campaign.
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Cineversity | Apr 26 2018 | 44:23 | 5480 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Andy Needham: Cinema 4D: The Best Tool A Motion Designer Could Ask For
13466, 10186 In this live presentation from NAB 2018 artist and tutorial author Andy Needham shares how he created a series of fun GIFs featuring a beverage and sports players who both will remain nameless. Needham covers the whole process from important footage, to tracking real-world movement, to adding in 3D objects and particle effects. He rounds out his presentation with an introduction to Python. Whether you’re just starting out or are a seasoned pro - there’s something for everyone in this talk!
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Cineversity | Apr 26 2018 | 58:09 | 5098 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - EJ Hassenfratz: Speeding Up Your Production Workflows with C4D
In this NAB 2018 C4D Live Rewind, Motion Designer EJ Hassenfratz shares the story of how he transitioned from working as 2D graphics artist at a local news station to a 3D character artist working with some of the biggest brands around. At the same time, he shares a lot of great tips and tricks useful to beginning and advanced users alike. He starts off with an introduction to the Sketch and Toon module which allows you to create images that look like 2D illustrations. He then goes into myriad uses for the Jiggle Deformer for automatic squishy animation. He follows this up with a great looking but simple technique for breaking apart a logo with the Voronoi Fracture object and Dynamics. He closes out the presentation by showing how simple deformers can be used to create great looking and reusable character animations.
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Cineversity | Apr 24 2018 | 46:19 | 6128 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Dan Pierse: Cinema 4D in a Broadcast Environment: Action and Comedy Promo Product
In this NAB 2018 Rewind, Dan Pierse demonstrates several techniques he uses while creating promos as Motion Graphics Design Director for Fox Broadcasting. Especially for NAB 2018, Dan created four stylized promos for the fictional channel Flux. In this presentation you’ll see several techniques he used in creation of the Action and Comedy promos. In the Action promo, Dan used Cinema 4D’s Voronoi Fracture to procedurally break apart buildings and roadways as they’re hit by meteors. Learn several techniques for creating fractures and controlling their dynamic animation. For the Comedy promo, Dan created a scene controlled entirely via C4D’s dynamics. You’ll learn how to design a working conveyor belt using Cinema 4D’s Motor and Hinge objects, as well as the MoGraph Cloner. Dan also shows how to use the sculpting toolset to quickly add icing to donuts, and then applies soft-body dynamics to the donuts with the help of the Mesh Deformer.
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Cineversity | Apr 24 2018 | 49:50 | 5851 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
NAB 2018 Rewind - Zachary Corzine: Learning Through Experimentation and Exploration with Cinema 4D
In this NAB 2018 Rewind, Zachary Corzine presents several advanced Cinema 4D MoGraph techniques learned through exploration - techniques which he’s used in creating many of the outstanding animations he’s posted on his @zachdarren Instagram page. Zachary demonstrates how the Follow Position and Rotation options in Cinema 4D’s Rigid-Body Dynamics can be used to create dynamic simulations that are art-directable with shaders and effectors. You’ll see how the Blend mode within the Cloner object makes it easy to transition objects between various states - from cube to sphere, from static to dynamic, and from metallic to glass. This master class in C4D’s MoGraph toolset will inspire you to create your own outstanding animations through exploration.
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Cineversity | Apr 24 2018 | 37:11 | 10350 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: The Shrink Wrap Deformer
Learn how to use the Shrink Wrap deformer, which molds a wrapper object over a target object. This video shows how to use the Shrink Wrap deformer to convert a high-resolution, triangulated sea star to a lower-resolution quad-based version, which is easier to model and animate. You’ll also learn how to use Shrink Wrap on a sphere with animated objects inside it, creating an interesting “struggle in a sack” effect. |
Edna Kruger | Apr 18 2018 | 05:38 | 4615 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: The Spherify Deformer
Learn how to use the Spherify deformer, which turns any object into a sphere shape. This video shows how to apply the Spherify deformer to a cone which has been cloned and formed into a flower. The Spherify deformer turns the cones into spheres, and its Falloff modifies their shape. In another scene, you will learn how to use Spherify to deform particle trails as they are traced over a sphere. |
Edna Kruger | Apr 18 2018 | 05:35 | 3975 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: The SurfaceDeformer
Learn how to use the Surface deformer, which conforms one object to the surface of another object and also move over it. This video shows how to apply the Surface deformer to a plane which imitates the cloth simulation on an identical plane. The Surface deformer gives you control over the cloth simulation with just one slider. In another scene, you will see how to use the Surface deformer on a cell as it slides over a lumpy organism, following the contours as it goes. Special thanks to EJ Hassenfratz of eyedesyn for use of his video. |
Edna Kruger | Apr 18 2018 | 06:58 | 3858 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: The Wrap Deformer
Learn how to use the Wrap deformer, which wraps an object around a radius. This video shows how to apply the Wrap deformer to text to make it wrap and circle around a light bulb. Along the way, you will see how to change the Wrap from Cylindrical to Spherical, and change the Longitude/Latitude and Tension attributes to create the animation. |
Edna Kruger | Apr 18 2018 | 04:34 | 2536 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Modeling a Plastic Soda Bottle: Series Introduction
In this series, learn how to create a plastic soda bottle using Radial Modeling. In this series, join Thanassis as he teaches you how how to model a plastic soda bottle using the Radial Modeling tools. |
Athanasios Pozantzis | Apr 04 2018 | 00:44 | 6759 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Modeling a Plastic Soda Bottle: The Three Dimensions of a Radial Model
Learn about radial modeling. Very often we are tasked with modeling something that has a radial symmetry. Be it a Bottle, a Car tire, an Octopus, some Jewelry or anything else, you may find yourselves in a bit of a pickle when trying to keep the radial symmetry intact, while the modeling process intuitive and fast. |
Athanasios Pozantzis | Apr 04 2018 | 03:29 | 2753 |