Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||||||||
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Siggraph 2018 Rewind - Sekani Solomon: Creating the Short ‘Hidden’ Using Cinema 4D
Sekani Solomon discusses the creation of his short film “Hidden” and explains how he achieved several of the shots within the film. He explains how to animate shattered crystals with Cinema 4D’s Voronoi Fracture and MoGraph tools. He also shows how the Time Offset feature of MoGraph effectors can be used to animate growing flowers along a path, and how he used PoseMorph to wrap chains around a figure. Sekani discusses his use of Redshift Proxy to optimize rendering, and some of the techniques he used to render realistic skin in Redshift. He also talks about creating cloth effects in Marvelous Designer.
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Cineversity | Sep 18 2018 | 46:03 | 4242 | |||||||||||||||||||||||||
Siggraph 2018 Rewind - Bhakti Patel: A Three Year Journey in C4D
Bhakti Patel is a 3D Animator and Motion Designer. Her work includes the Emmy-nominated main titles for Vinyl, UI design, and animation for Black Panther, the main-on-end titles for Thor Ragnarok, the Opening Ceremony for the UEFA Champions League Finals and over a dozen commercials and titles. She also happens to be addicted to Netflix, bookstores, and nachos. During her presentation Bhakti breaks down a teaser she created for American Horror Story, an ad for El Silencio Mezcal and one of her “everyday” projects. Bhakti quickly and easily animates a snake using SplineWrap and Displacement, and uses Depth of Field to add a bit of drama. For one of her “everyday” pieces she goes step-by-step through the creation of using primitives, deformations, MoGraph cloner, GI, Booleans and more.
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Cineversity | Sep 12 2018 | 49:07 | 4599 | |||||||||||||||||||||||||
Siggraph 2018 Rewind - Dean Giffin: Tactile Design with C4D
Dean Giffin explores visual communication through a hybrid of mediums. His unique sense of style and experience attempts to unify design, technology, and tangible experience. He is both the Director at Swivet Studio while also freelancing to various design and motion studios around the world. Dean’s presentation covers tactile design and simulating fabric in a promo he created for the Nike Zoom Airbag. Dean models the the plastic shell of the heel and sole of Nike shoes with splines and the Loft generator. He then uses spilnes, spline dynamics and constraints in conjunction with the hair system to create a springy fabric effect. The effect is incredibly real and flexible. He finishes the presentation with an overview of the materials and lighting, done with Illustrator, CV-ArtSmart and Octane.
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Cineversity | Sep 12 2018 | 51:51 | 4591 | |||||||||||||||||||||||||
Siggraph 2018 Rewind - Brett Morris: Managing the Carnage of Carmageddon
Brett is Creative Director and founding partner of the motion design studio - Ranger & Fox based in Los Angeles. In this presentation, Brett takes a technical director approach to the creation of “Carmageddon” - a motion graphics project created by and for the studio. His approach to the project illustrates how you can create a project file that provides a lot of parametric control for creative freedom and workflow efficiency. Brett assembles a freeway rig with simple splines, CV-Chamfer and Xpresso to create a complex freeway rig which can be controlled by a few simple sliders. He adds low-poly elements as a basis for the freeway structure. He then shows how to replace these proxy elements at render time with high density, detailed models using instances. The end of the Carmageedon short features a tangled web of freeway, undualting upon itself. Brett walks you through his process of creating this cluster of turbulent splines which were generated in Houdini and exported as an Alembic model. He then uses MoSpline to simplify this source spline, while maintaining the point level animation of the Alembic file. Lastly, Brett uses Redshift Proxies to create a variety of colors on cloned cars.
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Cineversity | Sep 12 2018 | 47:25 | 4018 | |||||||||||||||||||||||||
Siggraph 2018 Rewind - Russ Gautier: Cinematic Techniques in Cinema 4D
Russ Gautier demonstrates several Cinema 4D techniques employed by Perception in the concept and main-on-end titles for Marvel’s Black Panther. Sand played a crucial role in the visual development of the movie, and Perception developed techniques using Cinema 4D’s procedural noises to create realistic, sparkling sand. A key aspect of the technique is layering multiple renders from Cinema 4D in After Effects, and Russ also shows how Cineware for After Effects can facilitate the look development. Another key visual element in the main-on-end titles was cymatic patterns, and Russ shows how Perception animated and transitioned between cymatic patterns using a custom Python script. Finally Russ demonstrates how R20 makes it possible to create the same effect much more easily using Fields and the Target Effector.
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Cineversity | Sep 06 2018 | 48:28 | 5989 | |||||||||||||||||||||||||
Siggraph 2018 Rewind - Marti Romances: Simple MoGraph Techniques for FUI Design
Marti Romances, Creative Director and Co-Founder of Territory Studio, shows how you can use Cinema 4D to create the FUI elements from your favorite films. Marti shows simple MoGraph setups that Territory has used to create Fictional User Interfaces seen in Avengers Infinity War, The Martian, Guardians of Galaxy and other films. He shows how Territory prepares various render passes for flexible compositing in After Effects and Nuke. Finally he shows how Cinema 4D was used design and develop the opening sequence from Ready Player One.
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Cineversity | Sep 06 2018 | 40:09 | 8449 | |||||||||||||||||||||||||
Siggraph 2018 Rewind - Robyn Haddow: Using MoGraph to Create Ant Man’s Tech
Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX. You’ll also see how she generates various spline, point, wireframe and fresnel passes using C4D’s Hair Renderer, Cel Renderer and Object Buffers. Then you’ll see how these passes combine with 3D data in After Effects to create the Fantasy User Interfaces of your favorite films.
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Cineversity | Sep 06 2018 | 56:57 | 5396 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 01: Series Objectives and Overview
Get up and running in Cinema 4D through this project based series introducing you to the basic concepts of 3D modeling, animation, and rendering. In this project based series, you’ll be introduced to the basic concepts of working in Cinema 4D. This video will give you a brief series overview on what you’ll be learning and the aspects of 3D that will be covered. |
eyedesyn | Sep 04 2018 | 02:31 | 16660 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 02: Getting Comfortable in Cinema 4D
In this video, you’ll be introduced to the Cinema 4D interface, the menus and the shortcuts that will help you navigate around in 3D space. In this video, we’ll be getting your feet wet in the world of 3D. I’m going to be introducing you to the Cinema 4D interface, getting you familiar with the menus and keyboard shortcuts that are important in learning how to navigate around in 3D space. |
eyedesyn | Sep 04 2018 | 17:11 | 35020 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 03: Introduction to Modeling with Primitives
In this video, you’ll be getting introduced to the basic 3D shapes called Primitives that will help you build the basic form of the submarine. In this video, you will be learning how you can build a submarine using Primitive Objects, which are the basic geometric 3D shapes like the Cube, Sphere, and Torus. There are many primitive objects included in C4D, and this video will only cover a few of them but give you a basic fundamental understanding of the concepts of Primitives and how they can be used. |
eyedesyn | Sep 04 2018 | 22:37 | 12359 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 04: Introduction to Generator Objects - Part 1: Extrude Objects
In this video, I’m going to show you how you can utilize what’s called Generator Objects to be able to generate custom geometry from existing geometry, or even splines. In this video, you’ll continue building up your submarine by utilizing what’s called Generator Objects that allow you to generate custom geometry from existing geometry, or even splines, which are C4D’s equivalent of an After Effects or Photoshop Path. |
eyedesyn | Sep 04 2018 | 15:53 | 10175 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 05: Introduction to Generator Objects - Part 2: Lathe Objects
In this video, you will be introduced to another type of generator object called a Lathe Object that will allow us to build our fishbowl element. In this video, you will be introduced to another type of generator object called a Lathe Object that will allow us to build our fishbowl element. Like the Extrude Object, Lathe Objects also need to utilize a spline to be able to generate a 3D form. |
eyedesyn | Sep 04 2018 | 19:38 | 11348 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 06: Introduction to Deformers
In this video, you will be introduced to the concept of Deformers and how they can allow you to manipulate existing geometry. In this video, you will be introduced to the concept of Deformers and how they can allow you to manipulate existing geometry, like using a Bend Deformer to bend our submarine scope element and creatively utilizing the Wind Deformer to deform and animate our seaweed. |
eyedesyn | Sep 04 2018 | 27:16 | 10220 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 07: Using Fields with Deformers
In this video, you will be introduced to the concept of Deformers and how they can allow you to manipulate existing geometry. In this video, you will be introduced to the concept of Deformers and how they can allow you to manipulate existing geometry, like using a Bend Deformer to bend our submarine scope element and creatively utilizing the Wind Deformer to deform and animate our seaweed. |
eyedesyn | Sep 04 2018 | 11:29 | 9016 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 08: Introduction to Organic Modeling
In this video, you’ll be modeling a simple fish by being introduced to some of of the basic but most important tools to enable you to be able to begin confidently modeling and manipulating geometry in Cinema 4D. In this video, you’ll be modeling a simple fish by being introduced to some of of the basic but most important tools to enable you to be able to begin confidently modeling and manipulating geometry in Cinema 4D. You’ll also be introduced to the Subdivision Surface generator object that allows you to smooth out a polygons surface. |
eyedesyn | Sep 04 2018 | 18:59 | 9570 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 09: Introduction to the MoGraph Module
In this video, you’ll be introduced to one of the most powerful tools inside of Cinema 4D, called the MoGraph Module, that allows you to procedurally clone, animate, and manipulate objects. In this video, we will be creating and animating multiple copies of our fish model by utilizing one of the most powerful tools inside of Cinema 4D, called the MoGraph Module. You’ll learn how you can use the MoGraph Modules many features including how you can procedurally clone and animate objects. |
eyedesyn | Sep 04 2018 | 12:34 | 6982 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 10: Introduction to Animation
In this video, you’ll start to animate the submarine object by being introduced to some basic animation workflows inside of Cinema 4D, including how to set keyframes and navigate around the timeline. In this video, you’ll be introduced to the animation workflow inside of Cinema 4D including how to set keyframes to animate the submarine and use the Timeline to fine tune your animation tracks. You’ll also learn how to generate procedural looping animation using a Vibrate Tag. |
eyedesyn | Sep 04 2018 | 08:59 | 6489 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 11: Introduction to F-Curves
In this video, you’ll be introduced to the F-Curve manager that allows you to fine tune your animation curves for total control over how your animation looks. In this video, you’ll be introduced to the F-Curve manager that allows you to fine tune your animation curves for total control over how your animation looks as well as cover how Cinema 4D is a value graph based editor and how to view the speed graph. |
eyedesyn | Sep 04 2018 | 05:00 | 4787 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 12: Introduction to Materials
In this video, you’ll be introduced to the basics of creating and applying basic materials using the Material Manager. In this video, you’ll be introduced to the basics of the Cinema 4D material system and apply materials to the objects in your scene. You’ll learn how to create a material and utilize the various material channels like Color, Reflection and Bump. |
eyedesyn | Sep 04 2018 | 10:08 | 9095 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 13: Creating Basic Glass Materials
In this video, you’ll be introduced to the Transparency Channel and how you can easily create a glass material for the fishbowl. In this video, you’ll get an overview of the Transparency Channel and how you can easily create a glass material for the fishbowl while covering topics like Refraction and how to utilize the index of refraction presets. |
eyedesyn | Sep 04 2018 | 09:19 | 6032 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 14: Introduction to 3 Point Lighting
In this video, you’ll be getting a brief overview of basic lighting techniques and how to utilize Physically based lights in Cinema 4D. In this video, you’ll be getting a brief overview of basic lighting techniques and how to utilize physically based lights in Cinema 4D. You’ll learn about the different ways to use lights, different light types, shadows, and falloffs and that allow for realistic lighting. |
eyedesyn | Sep 04 2018 | 12:39 | 6614 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 15: Introduction to HDRI’s
In this video, you’ll learn about HDRI’s and how they can be used to enhance the appeal of your objects. In this video, you’ll learn about HDRI’s and how they can be used to enhance the appeal of your objects by adding an environment for your objects to reflect. |
eyedesyn | Sep 04 2018 | 06:49 | 5009 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 16: Introduction to Cameras
In this video, you will be introduced to the Camera Object and learn how to frame your composition. In this video, you will be introduced to the Camera Object and learn how to frame your animation using the Composition Helpers. |
eyedesyn | Sep 04 2018 | 05:48 | 3982 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 17: Scene Optimization Tips & Introduction to Using Layers
In this video, you will be introduced to some important scene management concepts to allow you to work fast and efficiently in 3D. In this video, you will be introduced to the Cinema 4D Layer system and learn how to utilize it to organize and manage your scene as well as learning some important scene management concepts to allow you to work fast and efficiently. |
eyedesyn | Sep 04 2018 | 10:43 | 3706 | |||||||||||||||||||||||||
Getting Started with Cinema 4D, Part 18: Introduction to the Take System
In this video, you will be introduced to the Take System that allows you to easily iterate off of a main project file. In this video, you will be introduced to the Take System that allows you to easily iterate off of a main project file and how you can effectively use takes to save different versions of a project in a single project file. |
eyedesyn | Sep 04 2018 | 05:34 | 3612 |