Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance | ||||||||||||||||||||||||||||||
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Demystifying Cinema 4D Fields: Point, Spline & Particle Object Fields
In this Video, we will see how the “Point Object”, the “Spline Object” and the “Particle Object” Fields work. Fields can read data from a large number of different Objects, including objects made of Points, Polygons and Particles. Among them are Mesh Objects, Generated Objects, Editable and Procedural Splines, Standard Particles and Thinking Particles.
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Athanasios Pozantzis | Jan 09 2019 | 20:02 | 3429 | |||||||||||||||||||||||||||||||
Demystifying Cinema 4D Fields: Matrices, Colors, Weights & Selections
In this Video, we will talk about, Matrices, Colors, Weights and Selections. There are some very important details about MoGraph and other Cinema 4D Variables, you may not be aware of.
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Athanasios Pozantzis | Jan 09 2019 | 14:55 | 1244 | |||||||||||||||||||||||||||||||
Demystifying Cinema 4D Fields: MoGraph Object Field & Variable Tag Field
In this Video, we will take a peek into the MoGraph Object Field and the Variable Tag Field. In the previous Video, we talked about Matrices, Colors, Weights and Selections, as Variables, both on MoGraph Objects, and on Meshes. |
Athanasios Pozantzis | Jan 09 2019 | 21:15 | 2863 | |||||||||||||||||||||||||||||||
Demystifying Cinema 4D Fields: Volume Object Field
In this Video, we will talk about the Volume Field. Volumes are objects that hold a special type of Data. Volumetric data.
Volumetric Workflow: New in Cinema 4D R20: Volumetric Workflow |
Athanasios Pozantzis | Jan 09 2019 | 09:25 | 2736 | |||||||||||||||||||||||||||||||
Demystifying Cinema 4D Fields: Modifier Field Layers
In this Video, we will talk about the Modifier Field Layers, and the Field List Folder. Within the Field List, we have seen how to generate Fields, Combine them, Remap them and how to modify a number of Parameters. Additionally, we can add some Adjustments, and secondary effects, within the Fields Layer Stack, and post process the existing data. We do this using a number of special Fields.
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Athanasios Pozantzis | Jan 09 2019 | 22:08 | 2960 | |||||||||||||||||||||||||||||||
CV-AR: Version 1.5 Overview
Learn about the powerful new features of CV-AR 1.5. Download the app from the iOS App store Updates to CV-AR 1.5: If you are experiencing any issues with CV-AR, you can Report Bug here. |
Kent Barber | Dec 20 2018 | 06:16 | 5508 | |||||||||||||||||||||||||||||||
2D Tracking Using the “MotionTracker User Tracks” Node in XPRESSO
The Motion Tracking Workflow in Cinema 4D, allows us to use the tracker as a 2D tracker, and extract the 2D position of tracks. To achieve this, we use an XPRESSO preset called “MotionTracker User Tracks”. In this Video, Thanassis will show you how to use this workflow to control individual objects, MoGraph Clones, and even use the Auto Trackers for 2D Tracking Effects. If you download the Project, please note that it’s not the full scene. It only contains the XPRESSO setup, the nulls and the Tracer. |
Athanasios Pozantzis | Dec 18 2018 | 21:19 | 5019 | |||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: Introduction
Learn all about the powerful, versatile, and fun world of deformers! In this series, “An Artist’s Guide to All Deformers,” we’ll show you how to use every single deformer with one or more examples. If you’re new to deformers, first take a look at the videos covering deformer basics, preparing objects to be used with deformers, setting limits on a deformer’s effect, and animating deformers. Welcome aboard! |
Edna Kruger | Dec 12 2018 | 01:34 | 4732 | |||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: Get Started with Deformer Basics
Learn some basics about deformers before you get started. This video shows which types of geometry can be used with deformers, where to find deformers, how to apply one or more deformers to an object, why the order of multiple deformers is important, how to deactivate deformers either individually, per layer, or for your whole project with Tools > Execution > Use Deformers; and how to bake deformers’ results into an object’s geometry with Current State to Object. |
Edna Kruger | Dec 12 2018 | 07:13 | 3778 | |||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: How to Set Up Objects for Deformers
Learn how to set up primitives and polygon meshes for the best results with deformers. This video shows how to add segments to primitives to get good deformation results, and how to subdivide polygon meshes using the Subdivide command, or the Subdivision Surface generator for non-destructive results. You can also use the Smoothing deformer to smooth out either primitives or meshes. You’ll learn ways to subdivide polygons using the Plane Cut tool, the Voronoi Fracture generator, and the Polygon Reduction generator. These tools are especially useful when you’re working with the Explosion, ExplosionFX, and Shatter deformers which all break apart objects based on their subdivisions. Finally, we’ll cover why the order of deformers is important in different types of hierarchies. |
Edna Kruger | Dec 12 2018 | 10:07 | 4124 | |||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: How to Deform Text and Curves
Learn how to set up text and curves to get the best results with deformers. This video shows how to add subdivisions to text and curves to get good deformation results. Using a MoText object, you’ll see how to change its Intermediate Points to Subdivided, then set the Angle and Maximum Length for better subdivisions. Then you’ll learn how use Create Single Object to join the text’s caps with its sides, use Quadrangles and Regular Grid to subdivide the caps, and make the grid’s Width match the Maximum Length so that the subdivisions all line up for smooth edges. Finally, we’ll cover how to deform each letter with Extrude generators and curves, and why the order of deformers is important in this case. |
Edna Kruger | Dec 12 2018 | 07:58 | 2389 | |||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: How to Limit a Deformer’s Effect
Learn three different methods to limit the effect of a deformer on an object. This video shows how to limit the effect of a deformer on your object by using different Modes (Limited, Within Box, and Unlimited), by painting vertex maps with weights and using them with a Restriction Tag or directly in a deformer attribute’s field, and by setting a deformer’s Falloff. |
Edna Kruger | Dec 12 2018 | 09:33 | 2024 | |||||||||||||||||||||||||||||||
An Artist’s Guide to All Deformers: How to Animate Deformers
Learn three different methods for animating a deformer, and then how to export the deformation animation in an Alembic cache file. This video shows how to animate a deformer by setting keys on a deformer’s attributes, by setting keys on the deformer’s position - or an object’s position as it moves through a deformer, and by creating pose morphs. Then you’ll see how easy it is to save the animated deformation in an Alembic cache file and share it with another Cinema 4D project, or in another 3D program such as Autodesk Maya or 3DS Max. |
Edna Kruger | Dec 12 2018 | 06:25 | 2937 | |||||||||||||||||||||||||||||||
Exporting 360 3D Data from C4D to After Effects for VR Compositing
Since Cinema 4D release 19, Cinema 4D has a Spherical Camera, that allows us to render 360 Footage for immersive and VR applications. Recently, Adobe added the ability to work with 360 Video in After Effects without 3rd party plugins. |
Athanasios Pozantzis | Dec 10 2018 | 24:44 | 3445 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Series Objectives and Overview
In this project based series, you’ll learn about the powerful new Fields system in CINEMA 4D R20 and learn how to be able to create complex animations with ease. In this project based series, you will learn about the powerful new Fields system in CINEMA 4D R20. You will learn how to combine different types of Fields and modifier layers to achieve beautiful and complex animations with ease. |
eyedesyn | Nov 28 2018 | 01:46 | 6772 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Model Scene Geometry with Primitives, Generators, Deformers
In this video, we’ll begin by building up our scene by modeling our simple elements. In this video, we’ll first begin by building the main geometry of our scene using extrudes, booles, and bevel deformers. We’ll finish up by adding nice, reflective materials to our objects using material selection tags. |
eyedesyn | Nov 28 2018 | 11:20 | 2194 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Creating a Grid Array of Panels Using MoGraph Cloners
In this video, we’ll use Cloners to easily clone our panels into a grid array. In this video, we’ll utilize Cloner objects to clone our panels into a grid array and adjust axis centers on our panels so they can flip around the exact center of the panels. |
eyedesyn | Nov 28 2018 | 06:53 | 1833 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Utilizing Fields to Create Flipping Panel Animation
In this video, we’ll cover some of the most basic aspects of fields and how you can use different falloff shapes to achieve different types of animated looks. In this video, we’ll cover some of the most basic aspects of fields and how you can animate different falloff shapes to achieve complex looking animation very easily by simply animating field shapes. |
eyedesyn | Nov 28 2018 | 08:36 | 2088 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Revealing a Logo Using Fields
In this video, I’ll show you how you can use an extruded logo as a field shape for a logo reveal. In this video, I’ll show you how you can use an extruded logo as a field shape for a logo reveal by using Point Object Field Layers and Field Layer Blending modes to subtract the logo volume from the linear field, as well as how you can easily iterate by swapping out the Point Object Field Layers with different objects. |
eyedesyn | Nov 28 2018 | 09:17 | 2108 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Using Decay Modifier Layers to Apply Trailing and Write On
In this video, I’ll cover the Decay Modifier and it’s options to allow you to apply a trailing effect to field movement. In this video, I’ll cover the Decay Modifier and it’s options to allow you to apply a trailing effect to field movement and even the ability to pass a field through a clone and have it stay affected by the respective effector as the field passes through. |
eyedesyn | Nov 28 2018 | 04:36 | 1662 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Using Delay Modifier Layers to Add Procedural Animation
In this video, I’ll show you how you can use Delay Modifiers to allows for movement smoothing or adding spring like procedural animation to your clones. In this video, I’ll show you how you can use Delay Modifiers to allow for movement smoothing or adding spring like procedural animation to your clones. We’ll also cover how Clamping affects these modifiers and discover how you can achieve amazing looking procedural animation without any added keyframes. |
eyedesyn | Nov 28 2018 | 04:41 | 1271 | |||||||||||||||||||||||||||||||
Walking Through Fields: Flipping Panels: Using Freeze Layers for Procedural Growth Animation
In this video, I’ll cover the Freeze Layer and it’s options to allow you to grow on effector effects across clones. In this video, I’ll cover the extremely powerful and versatile Freeze Layer and it’s options to allow you to grow on effector effects across clones and how you can combine it with other Modifier Layers for very interesting animations. |
eyedesyn | Nov 28 2018 | 12:42 | 3205 | |||||||||||||||||||||||||||||||
Walking Through Fields: Squishy Tubes: Series Overview
Learn how to use the powerful new CINEMA 4D R20 Fields in this project based series. In this project based series, you’ll be introduced to the powerful new CINEMA 4D R20 Fields. You’ll learn how they work, how you can use them in combination with different types of objects, and how you can use them to colorize clones and even animate procedurally. |
eyedesyn | Nov 14 2018 | 01:44 | 5671 | |||||||||||||||||||||||||||||||
Walking Through Fields: Squishy Tubes: Building the Tube Sphere Scene Using MoGraph & Deformers
In this video, we’ll begin by building up our tube sphere scene by utlizing deformers and cloners. In this video, we’ll first begin by modeling our tube spheres by utilizing deformers and clone them onto a sphere to build up the main geometry for our scene. |
eyedesyn | Nov 14 2018 | 12:27 | 1809 | |||||||||||||||||||||||||||||||
Walking Through Fields: Squishy Tubes: Using Fields to Animate Deformers & MoGraph Weightmaps
In this video, you’ll be introduced to the new CINEMA 4D R20 Fields and learn how to use them to control clones in a variety of ways. In this video, you’ll be introduced to the new CINEMA 4D R20 Fields and learn how to use them to control and animate not only Position, Scale, and Rotation values but the strength of Deformers. |
eyedesyn | Nov 14 2018 | 07:54 | 1852 |