Latest Tutorials
Tutorial | Instructor | Date Updated | Runtime | Views | Relevance |
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Growing Structures: Branches and Veins: Setting up a Growth System using Volumes & Fields
In the previous video, we created the final shape of our growing structure using Splines and MoSplines to define the shape and thickness. |
Athanasios Pozantzis | Feb 27 2019 | 06:25 | 1253 | |
Growing Structures: Branches and Veins: Using a Growing Volume as the Seed to Grow the Final Volume
We now know how to make a volume grow, using Fields, but the thin-tip problem still remains. |
Athanasios Pozantzis | Feb 27 2019 | 11:06 | 1121 | |
Growing Structures: Branches and Veins: Using Keyframes to Control Growth
Growing things naturally is always nice, water, sun, soil is all your veggies need, but in the Motion Graphics and VFX world, we need a bit more control over our Growths. |
Athanasios Pozantzis | Feb 27 2019 | 06:57 | 1008 | |
Growing Structures: Branches and Veins: Adding Randomness over the Growth and Final Shape
Whether we Grow our Structure using an initial seed, or using the Keyframed MoSplines, it appears that the final growth itself, is lacking details and natural randomness. |
Athanasios Pozantzis | Feb 27 2019 | 12:03 | 979 | |
Growing Structures: Branches and Veins: Conforming the Growing Structure to a Mesh Using the Surface
If you feel happy with just drawing splines and animating the growth, there’s nothing here for you, BUT… if you would like to know how to Place the Growing structure on an object Surface, even when that surface is animated or Deformed, then please stick around. |
Athanasios Pozantzis | Feb 27 2019 | 13:55 | 989 | |
How to Create Sliced Falloffs
Learn how to create sliced falloffs. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to slice falloffs created using Fields. There are also quite a few exciting parameters to be discovered. |
Jonas Pilz | Feb 21 2019 | 01:58 | 2826 | |
How to Find the Settings for the Interactive Render Region
In this Cinema 4D Quick Tip, Glenn Frey shows you how to get a rendered preview of a part of your viewport with the Interactive Render Region, including the hidden menu where you can change a lot of settings. |
Glenn Frey | Feb 14 2019 | 01:08 | 4054 | |
Walking Through Fields: Using Fields with Volumes: Series Overview
In this project based series, you’ll learn about the powerful new Fields system in CINEMA 4D R20 and learn how to be able to utilize them alongside Volumes to be able to create a complex looking liquid drip reveal. |
EJ Hassenfratz | Feb 13 2019 | 01:11 | 8201 | |
Walking Through Fields: Using Fields with Volumes: Creating Organic Text with Volume Modeling Tools
In this video, you’ll get an introduction to the new Volume Modeling workflow in Cinema 4D R20. In this video, you’ll get an introduction to the new Volume Modeling workflow in Cinema 4D R20 that includes the Volume Builder and Volume Mesher objects. You’ll learn how to create voxel volumes with the Volume Builder, learn what voxels are, and how you can use them to generate geometry using Volume Meshers. |
EJ Hassenfratz | Feb 13 2019 | 09:32 | 3358 | |
Walking Through Fields: Using Fields with Volumes: Thickening Text Volume
In this video, we’ll cover some of the options inside of the Volume Mesher as well as be introduced to Reshape Layers and Signed Distance Field options to discover how to grow out the thickness of our volume mesh. |
EJ Hassenfratz | Feb 13 2019 | 04:44 | 1827 | |
Walking Through Fields: Using Fields with Volumes: Adding Chocolate Drips
In this video, we will add drips to our chocolate text by using primitives and learn how to project splines onto a mesh surface to add further details onto the volume mesh. |
EJ Hassenfratz | Feb 13 2019 | 11:19 | 1496 | |
Walking Through Fields: Using Fields with Volumes: Animating Liquid Chocolate Reveal
In this video, you’ll learn how you can utilize Mograph Fields to affect Volumes to create a liquidy reveal of our chocolate mesh using Fog volumes. |
EJ Hassenfratz | Feb 13 2019 | 12:53 | 2219 | |
Walking Through Fields: Using Fields with Volumes: Adding Chocolate Pour Spout Elements
In this video, you’ll learn how to easily add an animate pour drips utilizing a combination of Mograph Fields to make it look like chocolate is being poured onto our text and dive deeper into how Fields can affect Volumes. |
EJ Hassenfratz | Feb 13 2019 | 10:15 | 1214 | |
Walking Through Fields: Using Fields with Volumes: Animating Chocolate Pour Spout
In this video, you’ll learn about the powerful new Freeze Layer and how you can use it’s Growth feature to be able to easily and procedurally grow on the chocolate volume across the entirety of our chocolate text’s volume. Then, you’ll learn how to make the reveal more organic using a Random Sub Field in conjunction with the Freeze Layer. |
EJ Hassenfratz | Feb 13 2019 | 13:21 | 1305 | |
Walking Through Fields: Using Fields with Volumes: Creating Chocolate Material
In this video, you’ll learn how to create the chocolate material using the Reflectance channel, how to add more realism by adding imperfections, as well as learn about the optimal settings to use when rendering reflections with the Physical Renderer. |
EJ Hassenfratz | Feb 13 2019 | 13:47 | 1331 | |
How to Move Multiple Wires from One Node Port to Another
Learn how to move multiple wires from one node port to another. In this Cinema 4D Quick Tip, Jonas Pilz shows you how to move multiple wires from one node port to another – in one go. |
Jonas Pilz | Feb 07 2019 | 00:55 | 1995 | |
Organic Transitions using Vertex Maps and Fields: Series Introduction
In this tutorial series we’ll learn how to use a vertex map and the new fields system in Cinema 4d r20 to organically grow an alpha channel for a material. We’ll begin with a look at how the effect will function in a simplified form. After that we’ll prepare the object mesh in a non-destructive way to make future edits possible. After the mesh is ready we’ll apply the vertex map and fields and then learn how to control the speed, look and timing of the effect. Once we are happy with the growing effect, we’ll create the two materials to transition between and then build a simple environment. We’ll finish the project with a camera move and final render followed by a demo of how to take the effect and re-use it on another object. |
Raymond Olsen | Feb 06 2019 | 00:54 | 7715 | |
Organic Transitions using Vertex Maps and Fields: Using Grow Mode
In this video we’ll be looking at a simplified version of the material transition effect. To make it easy to see what is happening, I’ve prepared a scene using black and white textures applied to the inside polys of a cube. This will show you what grow mode is and how it travels along surfaces. |
Raymond Olsen | Feb 06 2019 | 02:00 | 1647 | |
Organic Transitions using Vertex Maps and Fields: Extruding the Mesh
In this video we will install CV toolbox and then the CV-Splines and CV-ArtSmart plugins. Then we’ll use those tools to create the hero object by importing, extruding and offsetting a spline. Next we’ll increase the density of the mesh so the effect we’re making will function properly. |
Raymond Olsen | Feb 06 2019 | 07:09 | 1428 | |
Organic Transitions using Vertex Maps and Fields: Vertex Map, Freeze Layers and a Spherical Field
In this video we will add a vertex map to the hero object and begin creating the growing effect. To do so we’ll be enabling fields and adding a spherical field on top of the default freeze layer. Then we’ll tweak some settings and our rig will come to life. |
Raymond Olsen | Feb 06 2019 | 04:30 | 2134 | |
Organic Transitions using Vertex Maps and Fields: Blending Modes
In this video we’ll add some more spherical fields and then let them work in unison by changing their blending modes to max. Then we’ll output a hardware render to make sure our effect looks good in real time. |
Raymond Olsen | Feb 06 2019 | 06:47 | 1390 | |
Organic Transitions using Vertex Maps and Fields: Random Field, Curves, and a Second Freeze Layer
In this video we’ll add noise the effect using a random field. This will give the growing effect a much more organic look. Then we’ll use a curves layers to boost the contrast of the noise to break it up even more. Next we’ll add a second freeze layer that will slowly close the holes left by the random field. This will finish the transition from one material to the next. |
Raymond Olsen | Feb 06 2019 | 07:42 | 1097 | |
Organic Transitions using Vertex Maps and Fields: Fading in with a Solid Layer or a Folder
In this video we’ll use a solid layer to prevent the growing effect from starting until we’re ready for it. We’ll simply drop the solid on top of our layer stack to mute the values below, then keyframe it’s opacity when we want the growing to start. After that I’ll show you an alternative method using a folder. |
Raymond Olsen | Feb 06 2019 | 03:25 | 892 | |
Organic Transitions using Vertex Maps and Fields: Creating the Materials
In this video we’ll create two lights to add shadows to the scene, and then set up three materials: an earthy material, a sky material, and a shiny material. |
Raymond Olsen | Feb 06 2019 | 07:43 | 1029 | |
Organic Transitions using Vertex Maps and Fields: Using the Vertex Map as an Alpha Channel
In this video we’ll take the vertex map animation that we’ve been making and plug it into the alpha channel of the earthy material. Then when we play the animation our object will make the transition from earthy to shiny. I kept this tip in it’s own little video as it’s a core part of the tutorial and I wanted to make it easy to find in searches. |
Raymond Olsen | Feb 06 2019 | 01:25 | 2431 |