Latest Tutorials
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Hair Materials, Part 1
The Diffuse Channel This video covers the various parameters found in the Diffuse channel of the Hair Material. |
Patrick Goski | Mar 21 2012 | 11:42 | 729 |
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Linear Deformer Scripts
An Overview of the Linear Deformer Scripts The Linear Deformer Scripts pack is a pair of scripts that create a Linear falloff deformer. |
Bret Bays | Mar 08 2012 | 01:52 | 851 |
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Cineversity Live - Magic Puzzle & Material UVW
Creating a Splash of Particles on Collision In this episode:
Links can be found in the forum thread. Hosts: Rick Barrett, Andy Runyon |
Cineversity | Mar 07 2012 | 64:44 | 1470 |
Open
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CV TileStitcher, Download
Contains the script download and instructions on how to install. This tutorial covers how to download the script and how to install it in Photoshop’s Preset=>Scripts folder. How to use CV TileStitcher is covered in the Overview tutorial. |
Paul Babb | Feb 22 2012 | 01:44 | 659 |
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CV TileStitcher, Overview
A description of CV TileStitcher and how to use it. CV TileStitcher is a Photoshop script that re-assembles the rendering results from a tiled camera out of CINEMA 4D. The script supports multi-layered images including nested lights. This comes in handy for artists rendering huge resolution images with the tiled camera and Net Render. The script works with Photoshop 3, 4, 5 and 5.5. Note: Make sure when you render, that you render out an animation that exactly the number of frames/tiles you have chosen in your tiled camera. |
Paul Babb | Feb 22 2012 | 04:16 | 1320 |
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Creating a Wire Controller, Part 3
Setting up the Individual Wires In this part of the series you will learn how to utilize the Tracer Object to link all the nulls together. |
Patrick Goski | Feb 22 2012 | 16:02 | 492 |
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Creating a Wire Controller, Part 2
Setting up a Knot for the Wire Controller In this video we will explore what is needed to lay out the ground work for this rig. This involves determining what method will be used to allow for the flexibility we want. Also covered in the video are the Object Manager search function, and the Naming tool. |
Patrick Goski | Feb 22 2012 | 14:05 | 436 |
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Creating a Wire Controller, Part 5
Continuing the Pyhon Script to Control Tags This video in the series looks at wrapping up the coding for the python script. |
Patrick Goski | Feb 22 2012 | 14:16 | 268 |
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Creating a Wire Controller, Part 4
Creating the Pyhon Script to Control Tags In this part of the series you will learn how to utilize Python in order to easily adjust values stored within tags. |
Patrick Goski | Feb 22 2012 | 13:11 | 239 |
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Creating a Wire Controller, Part 1
An Introduction to the Wire Controller This video goes over the basic functionality of the rig you will be learning to create. The tutorial series covers many areas including: Userdata, Xpresso, Iteration/Iterators and even a little Python |
Patrick Goski | Feb 22 2012 | 01:41 | 2678 |
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Cineversity Live - Thinking Particles with Dynamics
Creating a Splash of Particles on Collision In this episode:
Links can be found in the forum thread. Hosts: Rick Barrett, Bret Bays |
Cineversity | Feb 08 2012 | 72:00 | 3418 |
Open
This tutorial is available free to anyone without logging in to Cineversity |
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Modeling a Mug with Polygons, Part 5
Modeling a Mug with Polygons - Part 5 In the final video of this series you can explore how to create the handle for the mug by using a cube as the base, rather than going through the extra steps of creating a generator and splines. |
Patrick Goski | Feb 08 2012 | 07:41 | 371 |
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Adding Details with a Bump Map - The Spoon
Adding Details with a Bump Map - The Spoon In this tutorial you will look at how to simulate detail on a model using a bump map. |
Patrick Goski | Feb 08 2012 | 12:37 | 450 |
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Modeling a Spoon with Polygons, Part 1
Modeling a Spoon Using the Generator as a Base - Part 1 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. |
Patrick Goski | Feb 08 2012 | 10:40 | 768 |
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Modeling a Fork with Polygons, Part 2
Modeling a Fork Using the Generator as a Base - Part 2 In this tutorial you will learn how to add details to the fork model you created with the spline and ExtrudeNurbs. To add the details you will be using the point/edge/polygon tools. |
Patrick Goski | Feb 08 2012 | 08:37 | 328 |
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Adding Details with a Bump Map - The Fork, Part 2
Adding Details with a Bump Map - The Fork - Part 2 In this tutorial you will look at how to simulate detail on a model using a bump map. |
Patrick Goski | Feb 08 2012 | 11:59 | 283 |
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Modeling a Mug with Polygons, Part 3
Modeling a Mug with Polygons - Part 3 In the third part of this series you will learn how to work with the Array and Connect objects. |
Patrick Goski | Feb 08 2012 | 10:02 | 248 |
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Modeling a Spoon with Polygons, Part 5
Modeling a Spoon Using Point by Point Modeling In this section of the tutorial you will model the spoon again, but this time you will use the point by point method. |
Patrick Goski | Feb 08 2012 | 08:22 | 245 |
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Modeling a Spoon with Polygons, Part 3
Modeling a Spoon Using the Generator as a Base - Part 3 In this tutorial you will learn how to add details to the spoon model you created with the spline and ExtrudeNurbs. |
Patrick Goski | Feb 08 2012 | 09:15 | 179 |
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Modeling a Fork with Polygons, Part 5
Modeling a Fork Using the Generator as a Base - Part 5 In part 5 of this series you will explore how to reconstruct the geometry on the head of the fork, in particular you will learn about the create polygon tool and the weld tool. |
Patrick Goski | Feb 08 2012 | 11:03 | 202 |
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Modeling a Spoon with Polygons, Part 7
Modeling a Spoon Using Point by Point Modeling In this video you will continue to work with the shape for your spoon model to create the finalized details. |
Patrick Goski | Feb 08 2012 | 06:12 | 448 |
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Adding Details with a Bump Map - The Fork, Part 1
Adding Details with a Bump Map - The Fork - Part 1 In this tutorial you will look at how to simulate detail on a model using a bump map. reference materials have been added to the very first fork modeling tutorial found at the beginning of the series. (Cinema 4D 11.5 - 3D General Reference - Modeling a Fork) |
Patrick Goski | Feb 08 2012 | 09:41 | 314 |
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Modeling a Mug with Polygons, Part 4
Modeling a Mug with Polygons - Part 4 In the forth part of this series you will learn how to create a handle for the mug using a Sweep Nurbs object to quickly rough out the base geometry for the handle. |
Patrick Goski | Feb 08 2012 | 09:25 | 187 |
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Modeling a Mug with Polygons, Part 1
Modeling a Mug with Polygons - Part 1 In this tutorial you will take the generated geometry and use it as a base for creating the details of the mug using the polygon tools. |
Patrick Goski | Feb 08 2012 | 08:51 | 443 |
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Modeling a Fork with Polygons, Part 8
Modeling a Fork Using Point to Point Modeling In this tutorial you will learn how to model the basic shape of the fork using a technique known as Point to Point. |
Patrick Goski | Feb 08 2012 | 12:56 | 200 |
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