All Tutorials
| Tutorial | Instructor | Date Updated | Runtime | Views | Type |
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1 Integration: Introduction, Part 01
Noise, Grain (Artifacts) In this video you will learn the differences between “noise” and “grain”. Generally renders will not have noise or grain, so in order to properly integrate with practical footage you must add noise, or grain, to the render. This video provides an overview on how noise and grain affect an image, and it reacts to edits in post. |
Dr. Sassi | Feb 04 2013 | 06:14 | 1288 |
Open
This tutorial is available free to anyone without logging in to Cineversity |
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CV-ArtSmart: Download and Install
With Cineversity’s ArtSmart plugin, you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater. In this video, you’ll learn how to download, install and use the ArtSmart plugin. |
Rick Barrett | Dec 11 2012 | 05:17 | 20555 |
Free
This tutorial is avaiable free after logging in to a Cineversity Free account |
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CV-ArtSmart: Overview
Easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D, apply offsets, extrusions and materials With Cineversity’s ArtSmart plugin, you can easily add artwork from virtually any Adobe Illustrator or PDF file to CINEMA 4D Release 13 or greater. In this video you’ll learn how the ArtSmart Object will revolutionize your motion design workflow, with flexible options to add animation and depth to your Illustrator artwork. To download ArtSmart, visit the CV-ArtSmart: Download and Install tutorial here on Cineversity. To get the plugin, you only need a FREE Cineversity login. |
Rick Barrett | Dec 11 2012 | 02:04 | 23426 |
Open
This tutorial is available free to anyone without logging in to Cineversity |
|
Free Student Version for North & South America
How to request, register, download, install and activate the CINEMA 4D Free Student Version This tutorial outlines how to request, register, download, install and activate the CINEMA 4D Free Student Version for teachers and students in North & South America. Note that the process for North & South America differs from other regions. This tutorial pertains to North & South America only. |
Rick Barrett | Dec 06 2012 | 06:02 | 10832 |
Open
This tutorial is available free to anyone without logging in to Cineversity |
|
Adjustable Bolt Tutorial, Part 08
Finishing the bolt tool with Xpresso In this video you will Bring the bolt tool to life with Xpresso in this final step of the tutorial. You will learn how to make each of the bolt controls work in an easy straight forward manner with just a few Xpresso nodes. Then setup the check boxes for the nut and washers and the drop down box for the bolt head types and you have finished creating your own versatile tool to be used in many ways in your future projects.
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Rod Ross | Nov 21 2012 | 14:39 | 1614 |
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This tutorial is available to premium Cineversity members only |
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Adjustable Bolt Tutorial, Part 07
Setting up for Xpresso In this video you will create Null Objects that will be used in conjunction with Xpresso to control the length of the bolt and bolt shank. Then you will use character constraints to link bolt objects to the null objects to prepare for final Xpresso work.
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Rod Ross | Nov 21 2012 | 03:53 | 869 |
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This tutorial is available to premium Cineversity members only |
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Adjustable Bolt Tutorial, Part 06
Setting up User Data In this video you will create the User Data for the bolt controls and define the default settings for those controls.
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Rod Ross | Nov 21 2012 | 02:48 | 809 |
Premium
This tutorial is available to premium Cineversity members only |
|
Adjustable Bolt Tutorial, Part 05
Nut and washers In this video you will use the Hex head bolt that you have just finished creating, and elements from the bolt threads to make a nut for the bolt. You will also use the Tube Object to make washers.
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Rod Ross | Nov 21 2012 | 04:41 | 768 |
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This tutorial is available to premium Cineversity members only |
|
Adjustable Bolt Tutorial, Part 04
Bolt Head Types In this video you will see an approach to modeling the different bolt head types, such as: Phillips, Hex head, and Flat head. To achieve this in a fairly easy manner you can utilize Lathe NURBS in combination with the Boolean Object |
Rod Ross | Nov 21 2012 | 12:33 | 838 |
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This tutorial is available to premium Cineversity members only |
|
Adjustable Bolt Tutorial, Part 03
Create the loft for the bolt In this video you will learn how to create the main shape for the bolt using the Loft NURBS and circle splines. |
Rod Ross | Nov 21 2012 | 02:29 | 849 |
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|
Adjustable Bolt Tutorial, Part 02
Set up helixes for the bolt threads In this video you will make the bolt threads by using a profile curve and a helix in conjunction with Sweep NURBS. You will learn how to use a second helix as a Rail Spline to correct rotation issues with the Sweep. Then you will use the scale feature in the Sweep NURBS attributes to create a nice tapered look at the end of the threads. |
Rod Ross | Nov 21 2012 | 03:58 | 1202 |
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This tutorial is available to premium Cineversity members only |
|
Adjustable Bolt Tutorial, Part 01
Introduction This series teaches you how to make an adjustable bolt which features controls for changing the length, radius and even bolt type. You never seem to have the right bolt for the project, it is either too long or short or flat head instead of Phillips now we have one tool for all your bolt needs. This is a comprehensive tutorial that takes you through the modeling of all the parts and then finishes everything off with Xpresso bringing your bolt tool to life with easy and useful controls. |
Rod Ross | Nov 21 2012 | 01:06 | 5903 |
Open
This tutorial is available free to anyone without logging in to Cineversity |
|
Animating Sticky Notes with MoGraph, Part 01
Creating the base animation in Photoshop In this video you’ll look at the process of creating a 2D animation in Photoshop. This animation will be used later as the basis for all animation in the project by utilizing the MoGraph Shader Effector. |
Andy H Runyon | Oct 31 2012 | 05:07 | 2698 |
Free
This tutorial is avaiable free after logging in to a Cineversity Free account |
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Animating Sticky Notes with MoGraph, Part 02
Setting up MoGraph In this video you will be guided through the process of using a MoGraph cloner and Shader effectors to create the wall of sticky notes and add in the image sequence created in Photoshop. |
Andy H Runyon | Oct 31 2012 | 10:06 | 1042 |
Free
This tutorial is avaiable free after logging in to a Cineversity Free account |
|
Animating Sticky Notes with MoGraph, Part 04
Compositing and the Camera Calibrator In this video you will finish the sticky note animation by using the camera calibrator to help composite the animated sticky notes into an existing photograph. |
Andy H Runyon | Oct 31 2012 | 16:09 | 1397 |
Free
This tutorial is avaiable free after logging in to a Cineversity Free account |
|
Animating Sticky Notes with MoGraph, Part 03
Finishing up MoGraph In this video you will learn how to add some variation to the sticky notes that you have created, To do this you will explore how including a Random effector, and a Plain effector into your MoGraph setup can given you a lot of control over the variance of the clones. |
Andy H Runyon | Oct 31 2012 | 07:30 | 1022 |
Free
This tutorial is avaiable free after logging in to a Cineversity Free account |
|
Global Illumination: The Sampling Tab
An in-depth look at how sampling is used to produce GI in your scene In this video you will learn about sampling, and how it relates to Global Illumination in your scene. This video covers Hemispherical samples, Discrete Area Sampling, and Discrete Sky Sampling and the Force per pixel option. The advantages and usage of custom sample counts is also described. |
Patrick Goski | Sep 27 2012 | 11:05 | 3795 |
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This tutorial is available to premium Cineversity members only |
|
The Motion Camera Tag, Part 07
The Basics tab: Controlling How Things Look In this video you will explore the options found in the Basics tab. This tab contains many setting for controlling what you see when working with the motion camera. Choose from different display modes for the rig itself, any color combination you want, control how targets are displayed, or how many are displayed. You will also find the export settings, these allow you to link objects, or access data from various parts of the rig. |
Patrick Goski | Sep 19 2012 | 02:48 | 1154 |
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This tutorial is available to premium Cineversity members only |
|
The Motion Camera Tag, Part 06
The Focus tab: Taking control over the Field of View, Focus Distance, and Depth of field In this video you will explore the options found in the Focus tab. The options found with in this tab allow you to easy control various camera parameters. Auto focus causes the focal distance to match your target object. Dolly zoom creates vertigo in seconds, and the Depth Control allows you to easily setup your depth passes |
Patrick Goski | Sep 19 2012 | 03:13 | 705 |
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The Motion Camera Tag, Part 05
The Dynamics tab: Adding secondary motion based on the cameras velocity. In this video you will explore the options found in the dynamics tab. This tab allows you to enable spring and dampening parameters that will help you to create smooth motion or overshoot in your camera moves. Many of the parameters are the same, but will affect different portions of the rig. |
Patrick Goski | Sep 19 2012 | 03:13 | 892 |
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This tutorial is available to premium Cineversity members only |
|
The Motion Camera Tag, Part 04
The Motion Tab: Creating Secondary Motion In this video you will explore the options found in the Motion tab. This tab is your go to stop for creating quick and easy secondary motion for your camera. These parameters will add random rotation and movement to the camera, allowing you to simulate the results of a human holding a real camera. |
Patrick Goski | Sep 19 2012 | 03:19 | 827 |
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|
The Motion Camera Tag, Part 03
Setting up Paths, Targets, and Basic Animation. In this video you will explore the options found in the Animation tab of the motion camera tag. This includes setting up animation using splines as guides, enabling automatic animation, and adjusting function curves for blending. You will also learn about setting up targets, creating a chase camera and controlling the banking of the camera. |
Patrick Goski | Sep 19 2012 | 08:06 | 991 |
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This tutorial is available to premium Cineversity members only |
|
The Motion Camera Tag, Part 02
Defining the Attributes for the Cameraman. In this video you will explore the options found in the Rig tab of the motion camera tag. In this tab you will be able to adjust the rig dimensions, parallax, head and camera rotation, and link a base object to the motion camera. |
Patrick Goski | Sep 19 2012 | 02:55 | 1280 |
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This tutorial is available to premium Cineversity members only |
|
The Motion Camera Tag, Part 01
Create the Motion Camera In this video the various methods of creating the motion camera will be covered. When you create a motion camera the results you get will vary depending on what is selected when you create the motion camera. |
Patrick Goski | Sep 19 2012 | 02:02 | 5079 |
Open
This tutorial is available free to anyone without logging in to Cineversity |
|
The Camera Morph Tag
The Camera Morph tag : Settings & Usage The Camera Morph tag allows you to easily create camera animation by blending between “waypoints”. This video covers the various ways of creating a Camera Morph tag, as well as the various settings that are used to control how the tag functions. |
Patrick Goski | Sep 12 2012 | 10:34 | 1824 |
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