All Tutorials
| Tutorial | Instructor | Date Updated | Runtime | Views | Type |
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Chapter 11, Function, 1119_0000, Untriangulate
Function, Untriangulate Untriangulate is only the half of the description when you want to cover the whole function of this one. It can produce n-gons too, sometimes with complex results or it can eat the whole model. As usual, there is more consideration to be made when we use a function like this. |
Dr. Sassi | Jul 10 2006 | 12:07 | 164 |
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Chapter 11, Function, 1124_1126, Disconnect, Explode, Split
Function, Disconnect, Explode, Split Three functions in one means they have something in common. You can change the shape that an object became in a hypernurbs object or just borrow some polygons from an object. Explode - for this tutorial, I’m only showing how to use it for polygons on a third-party object. THis affects the entire object. If you are lucky, there is a way to separate this. |
Dr. Sassi | Jul 10 2006 | 08:04 | 344 |
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Chapter 11, Function, 1118_0000, Triangulate
Function, Triangulate Sometimes third-party applications will only accept triangulated objects. This function allows you to deliver it. However, to go from non-triangulated to triangulated objects is not just a step that should be done for fun. What’s behind some of the differences between 3- and 4-sided objects and why is the preview different from the rendering (rotate quads, helps sometimes too—>preferences)? |
Dr. Sassi | Jul 10 2006 | 08:46 | 150 |
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Chapter 11, Function, 1117_0000, Subdivide
Function, Subdivide Subdivide does more than increase the polygon count of an object. It can also changing the whole object or just parts of it in a very “Hypernurbs” (sub-dvision serfaces) way. |
Dr. Sassi | Jul 09 2006 | 11:08 | 175 |
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Chapter 11, Function, 1115_0000, Melt
Function, Melt This allows you to create a new polygon (N-gon)out of two or more selected Polygons. It works with point, edge or polygon selection. (To jump from point to edge to polygon with out losing the selection, you can use the shift key, but back again with shift produces a bigger selection sometimes. |
Dr. Sassi | Jul 09 2006 | 05:28 | 241 |
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Chapter 11, Function, 1114_0000, Collapse
Function, Collapse All selected Points (even the ones included with pure Edge or Polygon selection) will Collapse in the middle point of the selection. That can be useful or produce some trouble. |
Dr. Sassi | Jul 09 2006 | 08:47 | 161 |
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Chapter 11, Function, 1113_0000, Move Sequence
Function, Move Sequence The Polygons and Splines are based on point information. Very few points are needed to create Polygons or Splines (see structure). When you use Polygons or Splines in conjunction with other tools or functions, then you can get an undesirable result in the sequence. To change this - and so the result of our operation - you can use the Move Sequence |
Dr. Sassi | Jul 09 2006 | 08:00 | 186 |
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Chapter 11, Function, 1112_0000, Reverse_Normals
Function, Reverse_Normals Normals (see also the previous tutorial in this chapter). Reverse changes the Normals direction for the whole Model or only the selected ones. |
Dr. Sassi | Jul 09 2006 | 04:16 | 156 |
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Chapter 11, Function, 1111_0000, Align_Normals
Function, Align_Normals Sometimes you will have to deal with Normals facing the wrong direction. This is a typical problem, especially when you are using third-party models. The solution is explained here and in the the next tutorial. An example with a bump map will show what kind of problems can occur. |
Dr. Sassi | Jul 09 2006 | 08:24 | 204 |
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Chapter 11, Function, 1110_0000, Reset System
Function, Reset System The function that will reset the axis system. Nothing more. The easiest way to explain this is to watch. The option to use the Model/Object tool is the key to avoid the need of this Function. |
Dr. Sassi | Jul 09 2006 | 10:51 | 183 |
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Chapter 11, Function, 1109_0000, Randomize
Function, Randomize To produce the most chaos, you can use the Randomize tool. It works also to shake a single object. Ultimately, you can create something that looks like the rings of Saturn. Take a look. |
Dr. Sassi | Jul 09 2006 | 07:47 | 200 |
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Chapter 11, Function, 1107_0000, Measure and Construct
Function, Measure and Construct Measure and Construct. You will sometimes need more information than the coordinates can give you, especially when you want to know more about the relationship between 2 or 3 objects. A convenient little tip with Xpresso is also included. |
Dr. Sassi | Jul 09 2006 | 09:32 | 297 |
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Chapter 11, Function, 1106_0000, Duplicate
Function, Duplicate Duplicate is one of several clone/duplication/array tools. Please compare all of them. Each of them has a special feature. This one can work with instances and there are a lot more possibilities than with others. |
Dr. Sassi | Jul 09 2006 | 13:40 | 261 |
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Chapter 11, Function, 1105_0000, Current state to Object
Function, Current state to Object CTSO, is more than the luxury version of the Make Editable tool. When you need to have special situation in a new object, it does not take too much effort. And for Pose Mixer, it is more than a beloved function. |
Dr. Sassi | Jul 09 2006 | 08:58 | 219 |
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Chapter 11, Function, 1104_0000, Connect
Function, Connect More than often you will have to deal with uncounted Objects, sometimes they are grouped under a null. The right time for connect, but there is more: the ups and downs of the Connect Function |
Dr. Sassi | Jul 09 2006 | 15:08 | 247 |
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Chapter 11, Function, 1103_0000, Center
Function, Center To structure a group of objects, to the side or center or…etc. Finally sometimes you will have a situation where you want to have an animation, that needs a chaos, center, etc. position of all selected objects. Center could be the right tool for the job. |
Dr. Sassi | Jul 09 2006 | 04:02 | 245 |
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Chapter 11, Function, 1102_0000, Arrange
Function, Arrange This tool has a wide variety to manage groups of objects, from chaos to structure or vice versa. |
Dr. Sassi | Jul 09 2006 | 12:43 | 213 |
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Chapter 11, Function, 1101_0000, Make editable
Function, Make editable Nearly all about the term “editable”, maybe you will try all of these examples and my guess: you will find additional areas where it works as well. Have you tried it with an particle emitter? |
Dr. Sassi | Jul 09 2006 | 06:04 | 223 |
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Chapter 11, Function, 1116_0000, Optimize
Function, Optimize Optimize is the tool used to delete double points or points that are too near each other. These circumstances create no new or valuable information but cause an unnecessarily more complex model. You can also use Optimize for polygons when two or more are inhabiting the same location. It can sometimes produce unexpected or unwanted results, so keep an eye on this! |
Dr. Sassi | Jul 09 2006 | 10:44 | 200 |
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Chapter 11, Function, 1108_0000, Transfer
Function, Transfer Transfer is the option that allows you to take parts or information from an other object. |
Dr. Sassi | Jul 09 2006 | 10:22 | 216 |
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BodyPaint 3D, Part 16: Add (FAQ)
FAQ (PXC) How to use different projections, how to paint over two materials etc. There are different things to take into consideration and specially how to paint over two materials with different projections. Although sometimes it is not the best idea. |
Dr. Sassi | Jul 02 2006 | 14:45 | 260 |
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BodyPaint 3D, Part 15: Shader and Paint
Body Paint and Shader Paint and Shader. In BodyPaint you can’t really paint with shaders, but sometimes you want to have the quality of a shader and the aesthetics of painting ... that means brush strokes. Here is a little technique. |
Dr. Sassi | Jul 02 2006 | 10:16 | 418 |
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BodyPaint 3D, Part 14: Tools_1
Create an Container with the BP Tools. Creating a Container with the BodyPaint Tools. |
Dr. Sassi | Jul 01 2006 | 21:09 | 376 |
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BodyPaint 3D, Part 13: UV3
UV - Part 3 Optimize Options. UVs - Part 3 Optimize Options. Most things are easier when you discuss them in detail. This tutorial shows you can create a little helper very easily. |
Dr. Sassi | Jul 01 2006 | 14:19 | 390 |
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BodyPaint 3D, Part 12: UV2
Part two of the UV sub series, UV Manager. The UV Manager is the central point when you need to prepare the UV Mesh. To be familiar with it makes everything easier. This tool is a must know. |
Dr. Sassi | Jul 01 2006 | 20:48 | 587 |
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