All Tutorials
| Tutorial | Instructor | Date Updated | Runtime | Views | Type |
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Chapter 18, Material, 1804_0000, Material Manager Function
Chapter 18, Material Manager Function Material Manager, Part 4: The Function menu provides all the tools for putting materials onto objects. There is a lots of flexibility, including when you have to change the material without changing the projection method. Finally, you can group materials here; especially useful in huge projects. |
Dr. Sassi | Jul 24 2006 | 09:16 | 278 |
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Chapter 18, Material, 1805_0100, Material Manager Editor
Chapter 18, Material Manager Editor This is a little excursion through adjusting the the parameters of channels to get the right look on your objects. You will see how to customize the preview window and, as usual there are tips like changing brightness for many materials in one step, even if they are different before and after… |
Dr. Sassi | Jul 24 2006 | 11:30 | 237 |
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Chapter 18, Material, 1806_1200, Material Editor Glow
Chapter 18, Material Editor Glow Glow can be very nice, but it needs a lot attention. A Diva at their best, comes always late, because it is a post effect and needs to be seen by the camera, no pixel will glow when it is not face to face with the camera or covered even by a glass material. |
Dr. Sassi | Jul 24 2006 | 10:25 | 247 |
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Chapter 18, Material, 1806_0800, Material Editor Bump
Chapter 18, Material Editor Bump Bump map and effect 101, from the start to some examples. With noise shading and a gradient shader you can create a nice little mountain in a few seconds on a low resolution polygon. You will find a little graphical explanation on it to know the function of bump. |
Dr. Sassi | Jul 24 2006 | 17:04 | 339 |
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Chapter 18, Material, 1806_0400, Material Editor Transparency
Chapter 18, Material Editor Transparency Transparency has many faces. You need to know what you want to create, then you can create it. The color, the amount of transparency, and the type of fresnel are very important. What is fresnel? Take a look. Also dispersion, the additive using the texture option. Have black areas in the rending? Then increase ray depth in the render settings. The tutorial also explains why you need more than a plane for the refraction. |
Dr. Sassi | Jul 24 2006 | 17:20 | 310 |
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Chapter 18, Material, 1803_0000, Material Manager Edit
Chapter 18, Material Manager Edit Material Manager, Part 3: The Edit menu is as usual copy and paste, select and some other little features to manage your materials. |
Dr. Sassi | Jul 24 2006 | 04:44 | 256 |
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Chapter 18, Material, 1802_0000, Material File
Chapter 18, Material File Material Manager, Part 2: This tutorial will cover the File menu; the first part of the Material Manager. There are lots of options to get you started on your materials. |
Dr. Sassi | Jul 23 2006 | 07:37 | 329 |
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Chapter 18, Material, 1801_0000, Material Manager
Chapter 18, Material Manager This is the start of a nearly 100 Part series on Chapter 18: Material Manager. (please excuse the Audio and the big fan of my G4. I plan to re-record this later) |
Dr. Sassi | Jul 23 2006 | 06:39 | 381 |
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MoGraph, Tracer
Producing movement from a spline, it’s best to do this at a point level. Here tracer is more than useful. Just press on the -c- key and even particles trails convert into splines. |
Dr. Sassi | Jul 15 2006 | 14:59 | 1006 |
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MoGraph, Text
Text object This new text tool gives many options to add information for movement, scale and rotation. Here you can control the complete text selection, just lines and words, as well as for every single letter segment. New information means effectors and so you have a wide field that you can use inside of MoGraph |
Dr. Sassi | Jul 15 2006 | 16:45 | 591 |
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MoGraph, Spline Wrap
Spline Wrap The Spline Wrap uses the Spline to deform the whole object. You have with this tool a lot of influence how the object will run along the spline. It works finally also with more than one spline and you can use this to nearly morph among different ones. Just another tool that gives a lot of new options. |
Dr. Sassi | Jul 15 2006 | 20:26 | 912 |
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MoGraph, Sound 2: Clone
Sound 2 Clone Animation is nothing more than the difference between two object settings placed at different times, technically speaking. To make this as easy as possible, you should try to use information that already exists. In MoGraph you can use the index numbers of the clones: take these settings for other needs and use little constructions… Mainly you must take a look at how you can utilize the most information from the Sound effector to move the clones. |
Dr. Sassi | Jul 15 2006 | 18:57 | 428 |
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MoGraph, Matrix
Matrix Deformers can have a huge influence on your scene, sometimes a little bit too much. Especially, if you want to have a direction change, but no influence on the single objects, clones etc. So let’s create a flock of coins and send this through a some deformers. |
Dr. Sassi | Jul 15 2006 | 13:04 | 686 |
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MoGraph, Displacer
Displacer Displacement, not a new theme in CINEMA 4D, of course ... but, most would prefer to work in realtime. This function is wonderful in many combinations. One of the new options is to use displacement with deformers. Maybe you have huge displacements and you can now bend this for example! Wow. With falloff you can adjust the effect also. |
Dr. Sassi | Jul 15 2006 | 11:06 | 848 |
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Flipping Book Pages with MoGraph, Part 1
Clone_Book 1 -Step- Creating a flapping book. Here are some easy steps to make an animation that normally needs a lot of keyframes. Please enjoy also part 2 of this one, because a book without different pages would be boring. |
Dr. Sassi | Jul 15 2006 | 07:53 | 2146 |
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MoGraph, Clone_Weight
Weight: the hidden force Weight is explained here first on the vertex / weight map. However, this is information that can be defined in many ways with MoGraph. With this one you can manage how new information can work with the clones for example. |
Dr. Sassi | Jul 15 2006 | 11:02 | 753 |
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MoGraph, Intro
Rough overview I am so excited about MoGraph. It’s more than just some new tools. This module expands and increases your options in a huge way. This Intro is only a starting point. It would be impossible to go into detail. Here are mostly scenes from the MAXON team - just a rough tour through the presets! |
Dr. Sassi | Jul 15 2006 | 11:26 | 8123 |
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MoGraph, Spline-Mask
Spline-Mask Spline Mask or better the boolean function for splines. It works not only to create some combinations for logos or letters, it works like a new spline with mostly the same options inside of the whole CINEMA 4D package. This one also shows the use as a path for animations to move Objects. |
Dr. Sassi | Jul 15 2006 | 16:55 | 638 |
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MoGraph, Sound 1: Text
Sound in conjunction with text To make animation, you need information, mostly in the form of Keyframes. Another approach is to use sound information - that is, the frequency and the level of an audio file. You have many options in the conjunction with text, so this example here is only sound and text (also, please take a look at the other tutorial about sound. Especially with text you have to have an eye on the colors, on the blend mode and the sequence inside of the text object, here demonstrated in conjunction with the sound effector |
Dr. Sassi | Jul 15 2006 | 20:22 | 600 |
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Flipping Book Pages with MoGraph, Part 2
Clone_Book 2 Shader In book animations you normally have to deal with a huge amount of different content on the pages. Using the shader effector you only have to put each page in a movie. Of course, there are two sides on each page ... no problem. |
Dr. Sassi | Jul 15 2006 | 11:46 | 1182 |
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Chapter 11, Function, 1130_0000, Hypernurbs Shorts
Function, Quickkeys for Hypernurbs edit mode With thes two little buttons you have the option to increase or decrease the Hypernurbs setting in the editor mode. There is also a short intro about shortcuts and how to make HN weights visible. |
Dr. Sassi | Jul 10 2006 | 05:07 | 197 |
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Chapter 11, Function, 1127_1129, Phong Break
Function, Break Phong Shading, Unbreak Phong S., Select Broken P. Edges Break Phong Shading, Unbreak Phong Shading, Select Broken Phong Edges. Normally the Phong tag, is the tag where the information from Mr Phong is placed. Smooth surfaces depends on the normal direction. When you only take the polygons or segment you will never achieve a perfect surface, in terms of smoothness. But sometimes you need both: the smooth quality and the hard edge. So you can achieve that with this Option in conjunction with the Phong tag. |
Dr. Sassi | Jul 10 2006 | 08:20 | 195 |
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Chapter 11, Function, 1123_0000, Clone
Function, Clone To model stairs is an easy challenge for this function. However, when you want to scale the stair step, it is scaled on every axis in the same way. This movie show how to deal with this and how to create very different and maybe unexpected shapes of stairs. Release 9.5 and 9.6 are required for the sweep nurbs stuff. |
Dr. Sassi | Jul 10 2006 | 16:02 | 186 |
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Chapter 11, Function, 1122_0000, Array
Function, Array Inside CINEMA 4D you have two different Array tools. This one is inside of Functions. It uses points or polygons. This tutorial shows you how to use it and a little tip to get something like grass. Finally, it gives direction on how to produce the an entire realistic forest. This could be used for digital matte painting or for a forest with a little bit of distance from the camera. |
Dr. Sassi | Jul 10 2006 | 11:27 | 400 |
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Chapter 11, Function, 1120_1121, N-Gons
Function, N-Gons Retriangulate N-gons and Remove N-gons should be the correct title, but you have the option -Tool/N-gon triangulation - for a better preview. Of course the display filter is needed too. That’s all to manage a little bit of the N-gons. |
Dr. Sassi | Jul 10 2006 | 08:45 | 155 |
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