Here is your file back.
Please note that I used Fracture Object>Mode> Straight.
If you have set up everything as I showed there. (The Torus is only a place holder, it could be as well the first object in the group) Then use the Selection Object and place keyframes on each object that you wish to have “baked animations”, as they need at least one Keyframe to show up in the timeline. On the first frame is enough.
Then select all in the Timeline and use the Function>Bake Objects…
It will apply to all objects in question the needed Keyframes.
I haven’t baked the copy below, as it would have been to large to attach here. But of course I have tested it (as usual, I do not rely on history…) and it worked nicely. I had even to clear the cache to get the size right… sorry about the small version.
All the best