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The Motion System tag
Posted: 07 June 2012 04:47 PM   [ Ignore ]  
Total Posts:  7
Joined  2012-01-09

just found this and not really sure how to use it or what all it can do

under the animate>add motion clip

seen you can make a loop real easy

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Posted: 07 June 2012 05:38 PM   [ Ignore ]   [ # 1 ]  
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Hi Wyork,

The Animation/Motion Clip is a system where you can store all your animation that is expressible in keyframes, into a clip. This clip can be understood like a film clip. Based on that you edit you complete animation of a project then like you would edit a movie, think of cuts and blends. The name for that is Non-Linear-Animation.

This is particular interesting not only for character-animationwork, it is especially useful for team work. This team work idea will be discussed this summer here on Cineversity.

Yes, this might help to make things loop able if the file is well prepared for this.

Thanks for your suggestion and I hope you will benefit from the upcoming series.

All the best

Sassi

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Posted: 26 April 2018 07:58 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  11
Joined  2017-04-09

Im also struggling with this. I just want to make a few minor adjustments to the rig with keyframes as motion clip is playing but the keyframes are not being used but overruled by the clip instead. I waatched a recent tutorial by Steve Teeple who seemed to be just adding keyframes to adjust the feet of a character in the middle of a clip and it worked fine for him, am I missing something? The suggestion of adding an absolute layer I’ve look at but it seems that is to overlay another clip rather than adjust a few keys.

https://www.cineversity.com/vidplaylist/mixamo_to_cinema_4d_character_workflow/mixamo_to_cinema_4d_character_workflow_fix_mocap_floor_intersections

thanks

Garry

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Posted: 27 April 2018 01:03 PM   [ Ignore ]   [ # 3 ]  
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Hi Garry,

Thanks for the suggestion.

What Steve Teeple did was to take advantage of the fact that there were no “Position Key Frames” in the leg-part of the Motion Clip. Hence the position changes were not overwritten, as there was no such information to beginn with. (Doesn’t work there with rotation, as that information is in the Motion Clips.) A clever “hack” by itself, but anything key-framed should be done after the motion clips have found their position, otherwise one has to pay a great deal of attention to keep both (clip and keys) in sync.

Kai did an introduction to the Animation-Layers when they were released:
https://www.cineversity.com/vidplaytut/nla_intermediate_layers
This suggestion is a different way than discussed in the series you mentioned. First the Motion Clip is converted to Keyframes, while the all layers are switched off after this. Then a relative Animation Layer is used to get the fixes done as needed. Then turn anything into a new clip, while deleting the object keyframes as well. This can be now used freely. Save the clip to a library. (Don’t forget to switch the Animation Layer off after baking! … if will add otherwise the values “again” to the rig.)

My suggestion would be, to always try to stay in the Motion System (vs keyframes from the the Object), and turn every time the results of the fixes into Motion Clips again, to stay flexible and open with the idea of the clips and their opens to be mixed and moved.

My best wishes.

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 01 May 2018 09:11 AM   [ Ignore ]   [ # 4 ]  
Total Posts:  81
Joined  2016-02-22

Iv been in this position before and the advice already given is by far the best workflow without issues coming up.  The only other way iv managed to get it to work in part is to add a animation layer and drag it above the clip.  Make sure in View menu (Automatic Mode) is turned on otherwise you will not be able to move the animation layer above the top most clip layer.

You will be able to take over adding or mix the strength between the keyed animation layer and motion clips under it.  Iv only tried this on a small number of tests so I would test it for yourself to see how reliable it is.  You can convert the animation layer to a motion clip by right clicking and choose (Convert to motion clip)  You can then layer this how you want, or even bake it down into a single motion clip.

Dan

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Posted: 01 May 2018 01:23 PM   [ Ignore ]   [ # 5 ]  
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Thanks a lot, Dan, yes the Automatic Mode, for further work. Good Point.

I went one time through my own advice (Post #3) of course, making it all Keyframes again and then fix it with just a single Animation Layer (relative). Only on the end, the foot seems to make some work to get it “natural”. Anywqy, this is not meant to critique the tutorial, just to add an alternative.

Have a great day.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 02 May 2018 05:34 PM   [ Ignore ]   [ # 6 ]  
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P.S.: The problem with the inability to move the Animation Layer and the problematic results it might cause otherwise, made me record this little clip, in hope that everyone has more fun using it:
(One minute)
https://www.amazon.com/clouddrive/share/8dpQ2ORoZ8AdJWpjMGFRw7tIkpvaJom5wK5RzqvfWNT

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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