Hi Jonti,
I’m not certain if the initial question was about the work Alex did on this festival. He has always worked on the “bleeding edge” of things, and lately worked on some videos and demoed the 3D VR brush of Google. During the time of that event he was mostly in Concert Design.
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The tutorials I was talking about above, besides the 200 of the JET production, here on Cineversity (many awards, over a year in the festival circuit), are on my YouTube channel (see link in my signature. The newer ones, after JET (which had a lot of camera projection in it) build up on JET, but also give fundamental base in other areas (e.g. Texture shooting, HDRI, etc).
The camera projection and the compositing example “Chinese Alley” were a direct follow up on the “Photography For 3D Artists” which we thought would be better all placed in public, as they should connect 3D artists and photographer. All in all around 200 tutorials again. The idea is, based on my way over three decades of working with cameras (SLRs, DSLR, Film cameras and Video), that one needs to understand the difference between, e.g., fine art photography and being a content providing photographer for 3D, which is a huge difference. I see often that this in not even understood at all in the first place. Often there is no fix and people have to start over.
There were some presentations about “real architecture” and “camera projection”. Practically one has to get a model of the building in question into C4D. If that is based on photo-grammetry or a Lidarâ„¢ system is more a question of budget. Today, with drones all over the place, Lidarâ„¢ systems can be placed anywhere in the air and allow so for an even more detailed representation, without the parallax issues (missing details) in the past.
Since a practical projection has another lens system in use (except one uses a Laser projector), this lens needs to be known for precise results, as does the caemra lens. Both uncorrected will lead to even more problems, than virtual camera mapping alone.
Other than that, there is not so much difference in virtual or practical camera projection, but yes, virtual (in computer) projection is simpler and has less headache. Yes, there is more to it, but perhaps get a little instructor projector and explore it.
In my current (in slow preparations) feature film project, even it is pretty much a practical camera feature, I have a lot os scenes where I need Cinema 4D as VFX or simply as rescue application. Currently I explore Drone based Mapping, to get shots in a quality that the little 4K/8bit.ch “toy” cameras of the current drones can’t provide. No idea where it ends, but predominately filming with my RED Epic Dragon, I like to stay on that quality level.
If you have any questions about practical projections I hope I can dive into that, in the Q&A forum. I have even a small projector here (only 3000 lumen) but it should allow for exploring most questions in detail.
All the best