I have a model done in Modo which I would like to bring into C4D. The model contains morph maps. After some experimentation I found the .fbx format will transfer the morph maps from Modo as Pose Morphs in C4D. These come in as absolute Pose Morphs with each one parented to a null under the main mesh. This seems like a lot of overhead. is there a way to convert these to relative morphs to clean up the object tree?