Eyeball and Eyelid Interaction
Posted: 30 May 2012 06:36 AM   [ Ignore ]  
Total Posts:  2
Joined  2007-05-31

Hi,

I’m trying to set this up on a character in R12, but on the weight tag I cannot see the joints and effectors tabs.  The only tabs I see in the weight tag attribute menu are BASIC and TAG.  When looking at the TAG part of the attribute menu options I only see a box that lists the joints. 

Has the place where you assign effectors been moved in R12?

Thanks,

David

Profile
 
 
Posted: 04 June 2012 04:31 AM   [ Ignore ]   [ # 1 ]  
Total Posts:  1
Joined  2007-05-20

Hi,

I had the same problem. But unfortunately I think my solution only works with R13. Anyway:
There you don’t need the weight effectors. You can use the new joint falloff options directly for the two eye joints. Just set them up like you would setup the weight effectors in the tutorial. And you can control their influence with vertex maps.

Cheers,
Sebastian

Profile
 
 
Posted: 04 June 2012 08:10 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  2
Joined  2007-05-31

Sebastian,

Thanks very much for the reply.  I don’t see how I can get the joint fall-off in R12.  I guess the only other ways I might be able to achieve this is to use a cluster or else manually manipulate a morph pose to track with eye movements.  Might be a little awkward, but I want to have a big close-up of a character’s eyes and I think being able to get something like this effect will be worth it.

If you think of anything else, let me know and thanks again.

D

Profile