Hello C4D-fellows,
maybe this issue was already discussed somewhere, but I couldn´t find any Information in the forum.
I sculped an object and baked the normal and displacement map (method: tangent). Due to the need of a right and a left version of the object, I copied it and mirrored it by changing the coordinates to X: -1.
Unfortunately the normal/displacement of the object is now “inside out”.
I had following ideas for a solution, but they didn´t work out:
- changing the texture tag coordinated to X: -1
- flipping X and/or Y of the normal map in the material editor
Does anyone know how I could mirror the object properly?
Help will be very appreciated.