Was a bit stumped on what sort of rig to try and build, most tutorials I could find on suspension are dynamic rigs which seemed a bit complex for this, I just need a keyframed rig where the wheel and suspension move up and down.
If you have everything modeled already, except for the shock-absorber unit, it needs three parts.
In a nutshell:
The oil/air-cylinder-part is attached on one side of the “fork” and uses the other Null as a target while having an up-Vector.
The other part, the tube/cylinder works oppositely, also with a target and up vector.
Both Nulls’ distance determines the Springs length.
It seems like you got all you need for this part of the project.
Yes, if the idea would have been to make a part that can be implemented on any scale, I would have included a slider to do so. Which, in return, would have significantly increased the complexity of the rig. This was not my target here.
I primarily share ideas and knowledge here, and I prefer to keep it simple (if possible), as you can see with the second file.
I’ve downloaded it and will have a look, thanks a lot.
I’m not experience with rigging, I mainly do product and archviz where animating the camera and perhaps a few simple product elements is the only animation required, it’s mostly shader work and lighting etc.
But sometimes a client asks for something I haven’t done before, so thanks a lot for the help.
Yes, I can see that this is a different work compared to your primary area. Again, my idea is to get you the skills to feel comfortable, and I understand that this was something different.
If you have a similar case, you can share the parts needed of the model privately with me, and I will discuss here only my scene-parts, keeping it secure. As usual, scene files are the base of a good exchange here.