You need to share a file or if you think that is a technical problem, check with the support.
Without even a single bit of information, what can be said with certainty?
In the Editor view, you have more than one refresh typically; otherwise, you would not see a single change. On the other hand, while in play mode, frames (based on your settings) can be skipped to keep up with the progress.
Dynamics do not progress with refresh (key: A), but priority problems aren’t showing up as much as in rendering, based on that. Dynamics interact with object that might have priority problems. Many reasons, but without a scene file … (I know I sound like a broken record)
At the moment a cache is written, the dynamic is set into numbers per frame, anything else doesn’t matter anymore.