When I export my C4D file as an FBX for Unity, the names of objects in my scene get additional characters attached. For example if I have the following list of objects:
table
Cube
Cube.1
Cube.2
This becomes:
table
Cube_1
Cube_1_1
Cube_2_1
So at first I had assumed that it was only when I left names that were automatically generated when making the object and if they were names that were repeated somewhere else in the file. This however is not the case. This same problem seems to happen with any type of object but not consistently with all objects.
Does anyone know how to solve this? I have a Unity & Virtual Reality expert that I’m sending my files to and every time I have to edit the scene and send her the files they get a new name and it breaks all her scripts. She ends up having to replug in all her scripts with new names of objects knowing that in the next iteration of corrections this will happen again.
HELP PLEASE!