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Soft bodies in cloner behavior
Posted: 02 January 2019 03:16 PM   [ Ignore ]   [ # 16 ]  
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No worries! thank u very much u ve been more than patient! These are just explorations!
I will check all later on smile

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Posted: 03 January 2019 12:36 AM   [ Ignore ]   [ # 17 ]  
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You’re very welcome, thanulee.

The post #15 contains then something to explore as well, because I think it is the most under appreciated yet one of the most powerful options to art direct soft-bodies in Cinema 4D.

So, after that bragging, about this forum’s thread, the main part of this exchange was pretty much the exploration of influence, when does the Dynamics take over and the few options to use lower priority functions to be of influence again. Which always puts light on the question, why have dynamics in the first place, when it causes more trouble to be tamed after all. Hence my little example, where I think we have a nice option (a mix of both worlds) there.

Here is another example of the Rest State based animation.,
scene file
https://www.amazon.com/clouddrive/share/iglO7MK7Q6zpD6BroNhxG4ckSHN4HVKN6RBZdODcZR9

ENJOY

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