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Foaming in Broadcast
Posted: 17 October 2018 08:33 PM   [ Ignore ]  
Total Posts:  21
Joined  2018-01-24

Hello,

In this link https://www.youtube.com/watch?v=1_AmlWUoX9Q is a foaming part.
Is someting like that possible in Cinmea 4D Broadcast?

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Posted: 17 October 2018 09:39 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  31
Joined  2018-10-15

I believe they are using soft body dynamics, so that wouldn’t be possible in Broadcast.

I cannot speak to any workarounds though of how to approximate that in Broadcast.

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Posted: 20 October 2018 10:51 PM   [ Ignore ]   [ # 2 ]  
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Joined  2011-03-04

Hi Arjan Gelderblom

Sorry about the delay in answering, I was “on the road”, e.g., presenting at NAB New York.

Here is a scene file that should resemble what you need, fingers crossed:
Scene file
https://www.amazon.com/clouddrive/share/1RUJll5MMBhDwWFIYKlsG9C2OkOoh8kLMgD1VEet8WD

I believe that 00:12 [min:sec] in the clip is the part you are looking for a solution.
I have used a Boole, for the side that has no heat, if that is not really how it should work, the Boole is not needed for the animation.

Here is a version without Boole and some other settings:
Scene file
https://www.amazon.com/clouddrive/share/eIFGt5cGKsSvMrGZHLQq5kbXzgod6894GOrG358omQa

Please let me know if that works for you.

All the best

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