Hello
I’m doing some R&D/Brainstorming on the best way to create a “peeling” effect on a piece of geometry. The idea would be to select a group of polygons on some geometry and then “peel it off” so to speak.
I was thinking of making a selection, splitting it, then using the bend deformer, but it doesn’t give a nice coiling as peeling does. Then I was thinking about joints. What are some other approaches?
No project file as I’m just brainstorming
Thanks!