Hi all
I’m fairly new to C4D and I am trying to create bevelled voxel art. This means that essentially, I want to create scenes that consist entirely of cubes, but all right angles on my objects should be rounded (both outwards and inwards). I don’t want any sharp corners, nor touching curves that look like the cross-section of a butt (sorry, can’t think of a better explanation!). The problem is that the Bevel effect really depends on the arrangement of the polygons and I can’t seem to get this right.
I first started off importing voxel-based objects from MagicaVoxel (a free Voxel editor) but the polygons in C4D end up looking messy, making the bevel unpredictable. So Instead, I am now trying to model all objects from scratch in C4D. I’ve had a go at merging cube objects together into new objects, working with extrudes and using the polygon pen. I’ve wrestled with the weld, optimise, untrianguale, stitch&sew;, meld etc. functions but I can’t work out a way of modelling polygons to lead to the desired bevel effect.
I am attaching a picture of my work in progress. On the left pink object, you can see touching curves (the “butt-cross-section”), resulting from extrudes. The side of the object that is facing us has a groove / fold, even though the face looks flat when removing the bevel. I guess there are some some internal co-planar surfaces, so the bevel treats the parts separately. The top of the object is looking nice.
On the right pink object, I’ve created several pieces and then merged them into one object, but the big 5x5 cube on the inside is being bevelled independently from the 6 pieces attached to its faces. Where the attached pieces meet, they do not bevel together and I can see touching curves again.
I am looking for a better way of quickly modelling my bevelled voxel art and any advice is greatly appreciated!
Thanks!