I have a line cloned in a radial array (as the star of a HUD design) and want to affect the rotation of each line (using start of line as anchor) as the group rotates through to create a concertina type expand / contract effect. Another way to describe it is like a wheel with spokes, as the wheel rotates around, the spokes fan out wider as they reach at the top point.
I have played around with a few tests but have not managed to get anything working successfully. Attached is one example where i can adjust the rotation with a shader effector to create the rotation spacing, however when i rotate the cloner, the spacing rotates with it, rather than it feeling like the array is fanning out as it rotates through the effector. sorry it is trick to explain such things
Could you suggest a way to do this?