Let’s say I have bunch of cubes randomly distributed on a surface on sphere. The cloner in surface mode give me exactly that.
Now I don’t want the clones to intersect with each other. So I tried using the push apart effector. This doesn’t give me the result I want because now the pushed clones don’t lie on sphere anymore.
How do I get the push apart effector to constrain the clones to the underlying sphere’s surface.
Is this possible? Or am I doing something wrong?