Hello Sassi,
I have been trying to round the outer and inner corners of the object in the scene file below. Please can you advise how to model so that I don’t get those points sticking out on the outside (the pointed poly that’s sticking out) and avoid the hollow rounded corner on the inside, so it is filled in. I have been trying but I am stuck now.
https://www.dropbox.com/s/0vd1ojcqbcpmve7/rounded.c4d?dl=1
Thank you,
David