I’m looking for advice on a workflow/pipeline from C4D to Collada (.dae) to Apple’s SceneKit.
Apple/Xcode can import the .dae/Collada format and seems to support animation. There doesn’t seem to be any recent discussions/tutorials on the workflow from C4D to Collada to SceneKit. Specifically, looking for an export solution that addresses animated content via bone/joint animation, blend-shapes/pose-morph, or PLA support.
I have experience with C4D to FBX to Unity workflows.
Thanks in advance for your help/insights. ( I blame Apple for not being more clear about their .dae support.)