Hello!
I’m trying to simulate a series of projectors hitting semi transparent surfaces, a bit like here
http://www.alexczetwertynski.com/#/milly-fall-17-show/
The problem I’m having is that I can’t seem to get the light to cover both sides of my surfaces (which makes some sense), but then I’d like to texture the back side of my planes to match the effect the gobo is creating.
Here is a scene to explain a bit more…
https://www.dropbox.com/s/ezgwc9qt7lkxwys/RotationofProjection.zip?dl=0
Thanks!