I’m trying to animate the rotation of a tile shader, that I am applying as a gobo on a light.
I have a material with a Tile surface inside a Layer shader. I apply the “transform” effect to the Tile shader. However this effect can’t be animated, so I started looking for other solutions.
I foud the “Projector” shader, but I can’t seem to get it to do the same thing as the transform effect.
What am I doing wrong?