I’m baking the face mesh to PLA for further FX treatment, which works well. As the proper UV mapping gets lost at this point, i want to bake the texture as well. But that doen’t match. Is there a way to get the right mapping of the texture sequence on a baked mesh?
You should try setting the option to use a specific frame for the texture and UVs. Then the UVs will not change during playback. You can also create these files directly from CV-AR with only a single image in them. Just change the option at the top of the App from All Frames to Single Image. Then when you first start recording hold the camera close to your face in a neutral expression to get a good first frame for use as the texture. When you transfer this capture to C4D it will only have 1 texture image and one set of UVs, and the UVs will not change during playback.
Is there a way to bake the image sequence? Using only one still image is not an option for what I want to do.