I’m not even sure if the terminolgy is correct but here goes…
I have created a concave shape into which i need a tack of spheres filling it. Using a cloner and rigid body tags, I have animated a large number of spheres and eventaully they settle into the position i need.
Problem is - i don’t want animation, I just need the spheres to remain in the end state. I also need to be able to grab the entire cup/sphere model and rotate it 90 degrees so its on its edge, without anything falling out. basically I am recreating a product packaging model, which has a clear moulded window contain spheroid shapes.
the other problem is in order to fill the shape, i have a load of extra unwanted spheres that have fallen away but which really need to be deleted.
How do I achieve this? I tried Baking the Mograph but that just seems to bake the animation. I tried to convert the clone object to plygons but that reverted the spheres back to there initial start position (even after i set the dynamics initial state to the end frame of the animation.
I’m sure i have seen this done in the past, but cannot remember how it was done!