thanks so much for this tutorial - I’m working on a project right now where this technique is helping us build a scene that’s super easy to control. The only problem is, we’re rendering in redshift and I have the hardest time figuring out how to translate the 3D World space ramp that you’re controlling via xpresso (to fade in the inside cracks) to a redshift material. In case you work with redshift - do you have any idea how to translate that to a redshift material?
Thanks so much!!!