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How to contrain a spline to a [polygon object
Posted: 05 May 2018 09:14 AM   [ Ignore ]  
Total Posts:  76
Joined  2013-11-16

Hi

I want to stick a spline (with objects or clones aligned to it) to the surface of a polygonal object so that when the polygonal object is defomed (eg with a bend deformer) the spline points moves with the surface of the object.

Is this possible and how would it be set up.

Thanks
Chris

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Posted: 05 May 2018 04:16 PM   [ Ignore ]   [ # 1 ]  
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Hi Chris,

I hope I got your question correctly, If so, then I hope this will work for you.

Scene file
https://www.amazon.com/clouddrive/share/RLuSP9BISl01zb9KTRc7BA9Vi8Rt8kWsEznu3NsGI4N

Please note that the XPresso node “Points” is set to work after deformations.

All the best

Tutorial suggestion
https://www.cineversity.com/vidplaytut/an_artists_guide_to_all_deformers_the_surface_deformer
https://www.cineversity.com/vidplaytut/how_to_put_labels_on_3d_objects_overview_of_the_surface_deformer

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 05 May 2018 07:17 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  76
Joined  2013-11-16

That should do it thanks

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Posted: 05 May 2018 07:21 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the feedback, Chris.

Let me know if there is anything else.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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