I’m trying to animate a stylised compound eye using a cloner object and the shader effector to change the colour of the compound lenses.
When I move the eye target up or down the texture on the eyeball banks. Know it has something to do with global/local matrix but can’t work it out. Help please.
Turn coner on/off to see eye or textures (file attached)
PS can’t upload zip file (176KB) of the c4d file