A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
3D object in Facebook post
Posted: 07 March 2018 12:00 PM   [ Ignore ]  
Total Posts:  9
Joined  2007-02-07

Hi There,

Anyone knows how to export glp file for Facebook post from Cinema 4D?

Thank you,

Taha

Profile
 
 
Posted: 07 March 2018 02:15 PM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi Taha,

From Cinema 4D you need an FBX file, then use a converter to get the file needed for FB.

I saw it a few weeks ago and researched it a little bit. Here are my findings:

Facebook is currently requiring this:
https://developers.facebook.com/docs/sharing/3d-posts/asset-requirements
It seems that they work on it, so it might change all in a short time.

At the moment, all ways point to:
https://github.com/facebookincubator/FBX2glTF

The suggestions I found so far on the web

• Keep the Textures in multiple of 256, as in 1024 pixels wide or high.
• One Material per model.
• All material should have a specific name.
• PNG as file size.

If you would like to have a direct export option, perhaps you suggest this directly to MAXON, thanks for your time.
https://www.maxon.net/en-us/support/suggestions/

BTW, I do not ignore “online” converters, I just DON’T use them, be always careful with un-known web-sites who make that offer. To upload a file might be a very dangerous idea.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile