Please feel free to share any further questions, ryanc, other will certainly have a benefit from it.
Asd I mentioned above, I have to find a good “worse case” scenario. Here is my first attempt to screw it up:
Scene file:
https://www.amazon.com/clouddrive/share/KPuH8CluZUxiLJUqU2qT4jHzt7fRfxNURJRgMzWRllD
As you can see there is a vibration, as the scene is not solved between “Position Follow” and pure dynamic. That might be fixable, but the idea here is to show how it might affect the result. Instead of falling down, the vibration kicks it up. Again, deliberately wrong, for the sake of demonstration. In the moment things are separated first, and after “solving” mixed, the results are clean and fast. Even if used with ridiculous high steps/iterations values, it is not “clean”.
My standard tip is here, is it really needed to have the whole animation in one take? Would the audience not rather have a more impactful experience if the single take would be resolved in three parts, given the example above. The amount of cuts in advertisements tells me it does. Editing is done well, if the impression is, that we do not miss anything, and that leads typically to a one take animation, but it is not the optimized version most of the time.
My best wishes