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My cloner objects won’t stay attached to MIxamo model?
Posted: 08 December 2017 06:12 PM   [ Ignore ]  
Total Posts:  34
Joined  2014-03-03

Hi,

My cloner objects won’t stay attached to MIxamo model?

Any thoughts?

I tried to attach the project but ive been having trouble posting to the forum.

Thanks,
Tom

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Posted: 09 December 2017 12:48 AM   [ Ignore ]   [ # 1 ]  
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Hi Tom,

Thanks for the file. I changed two things in it. Have a look into your PM-box.

The Cloner Object needs to be below the Mesh, so the processing is in order and the information is available. [Priorities]

The other part, the Random Volume of the object, will change with each pose. I have set it to surface. If the Spheres should be inside, adjust the Cloner Object>Transform>P.Z[negative].
Some sphere, e.g., in the finger area, will show up on the outside. This can be handled with a MoGraph Selection and a Plain Effector: set to “Scale” Uniform>-1

I guess you have perhaps other ideas. If so, please let me know and I’m happy to look into it.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 09 December 2017 01:23 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  34
Joined  2014-03-03

Thanks so much.
Tom

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Posted: 09 December 2017 03:41 AM   [ Ignore ]   [ # 3 ]  
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You’re very welcome, Tom.

My best wishes for your project.


=====

Here is for everyone to see the effect a little sketch:
Scene fiel
https://www.amazon.com/clouddrive/share/NRoWCAhyteP0jrMazq6HrUaRqzBybPndgqrPtTdT4UU

A workaround, if needed, for what reason at all, could be to place the joint deformed object into an Instance Object. This can then be used and preferable (but not urgently) placed above the Cloner. The Fracture Object works as well, in its default mode. I would avoid such tricks, as they add extra processing to the scene, but sometimes that is the smaller problem.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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