Soft waves
Posted: 14 November 2017 09:52 AM   [ Ignore ]  
Total Posts:  89
Joined  2012-01-05

Hello

I’m looking to build a rig that would allow me to animate slow moving water, as in a bay, where the waves are very gently lapping against a coast line/beach.  I’m not so much trying to create a fluid simulation kind of thing, but more of a gentle back and forth motion.
The water would “bump” against a thin like that represents the coast, but it doesn’t need to create crashing water, just be pushed or “sucked” back.

Does that make sense?  Any suggestions welcome!

Thanks!

Profile
 
 
Posted: 14 November 2017 11:37 AM   [ Ignore ]   [ # 1 ]  
Moderator
Avatar
Total Posts:  4710
Joined  2011-03-03

Hi Alex,

So far I have not really an idea how the back bouncing wave influences the incoming new waves. Is this at all important?

Second question, to have regular waves would simplify the set up, as the frequency of incoming and bouncing would follow the same rhythm. Since I assume that your animations are typically very long, this might help to find a solution. In other words if the waves come in randomly, the bounce wave needs to be triggered.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.

Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

Profile
 
 
Posted: 14 November 2017 11:55 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  89
Joined  2012-01-05

Hi Sassi

No, the back bouncing wave influencing the incoming wave is not important.
In fact the randomness is not absolutely important, it could be pretty regular, like a swell of waves coming into a beach

Thanks!

Profile
 
 
Posted: 14 November 2017 11:57 AM   [ Ignore ]   [ # 3 ]  
Moderator
Avatar
Total Posts:  4710
Joined  2011-03-03

Thanks for the extra information, Alex. I have to experiment a little bit and compare.

talk to you soon.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.

Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

Profile
 
 
Posted: 14 November 2017 02:41 PM   [ Ignore ]   [ # 4 ]  
Moderator
Avatar
Total Posts:  4710
Joined  2011-03-03

Hi Alex,

Here are two ideas, perhaps the first one could be so much better in Thinking Particles, but the idea is already clear with the Standard Particles. Perhaps a little bit messy (mesh-wise) but as a quick and easy set up, I liked to share it.

Scene files:
https://www.amazon.com/clouddrive/share/4eiHvs2vueozwNdf7y50o6puUTUC37ksfziGXZseWf6

The two other files in the folder (…_01.c4d and …_11.c4d) are the same, except, that _01 contains only the core idea, and _11 a set up.
In short it takes the point Y values of the spline and mirrors the start and end to “Mix” the bounce (see HUD) into the resulting spline W+B

As this might sound all cryptic, more or less, here is a one minute clip, showcasing the main parameters:
https://www.amazon.com/clouddrive/share/Et1xgg4DREk3NWWCuY4bfyZlyK0DLeu3gSlUhPoisFl

I hope that works for your project, at least as a starting point.

All the best

P.S.: It is doable to have the Bounce wave set up in a second Spline/Effector set up, (sync the speed via XPresso)
The scene file below is much simpler in the set up. I have two combinations for the wave and for the bounce (<——and——>)
https://www.amazon.com/clouddrive/share/bcxQlClWmXIQ0goUGzmDkhtA5J9AmM3dw6kPkXXwzRS
Or more wave-like:
https://www.amazon.com/clouddrive/share/olVX4rV8wBpu9CAsw6IKcblF1LdBcBHQjZoDPzWwEup
More clear, but perhaps to sharp:
https://www.amazon.com/clouddrive/share/pbZBecLjy6LT7d7eRiHr788iY6tHflSw9woSt4QNVJQ

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.

Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

Profile