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XPresso parameter name?
Posted: 04 November 2017 06:39 PM   [ Ignore ]  
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Hello,
Is there a way to detect noise name as parameter to feed it to motext?
Thank you.

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Posted: 04 November 2017 07:36 PM   [ Ignore ]   [ # 1 ]  
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Hi grgart,

Please have a look at the file below.
Scene file:
https://www.amazon.com/clouddrive/share/nsuVy40klX6MjhdvHH275a8Ij7vgKH9nIFOwAPFrgcG

Select the material and in the color channel I have placed a Noise Shader. While selecting the noise version, the text should change. If not, press the A key to refresh, or press “play”.

I hope that works for you. It is all in the “Condition” node, (based on the entries I made). You can save it as XGroup, so you have that as node available.

A tiny little [slow] overview:

clip
https://www.amazon.com/clouddrive/share/W9Ao5IW1eaehZcyzXc0luqJCrgGtS77HlKvY3tsQwjs

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 05 November 2017 04:07 PM   [ Ignore ]   [ # 2 ]  
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Hi Dr. Sassi,
Just checked your scene and I guess you filled condition fields manually.
I also got those parameters as numbers 2002 and so on but I wondered is there any way to read out those parameter names without manual input in condition node.
But anyway this case probably rare and too specific so some manual text input saves the day smile
Thank you for suggestion, I guess THIS IS the fastest and simplest solution.

Best regards,

Zeljko Grgic
http://www.delphis.hr

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Posted: 05 November 2017 04:30 PM   [ Ignore ]   [ # 3 ]  
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Hi Zeljko Grgic,

I’m not aware of any option to read those pulldown entries out in XPresso.

Yes, that was manually work, to provide what you needed. If there would be a direct option, I certainly would have preferred this.
You are right, this is rare: I never have seen a question like that in the past few decades. But the node can re-used.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 05 November 2017 04:50 PM   [ Ignore ]   [ # 4 ]  
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smile
I got some spare time and played with displacement and noises so this came along and was to lazy to do manual input and just for sake of playing/learning tried to do it automatically with XPresso :D
I reused your condition node, thank you very much for that.
Here is few result frames.

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Posted: 05 November 2017 05:03 PM   [ Ignore ]   [ # 5 ]  
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Thanks for sharing Zeljko Grgic, very nice of you.

Yesterday I saw that someone “3d-printed” those tiles, to mount them on the studio wall.

Enjoy

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 05 November 2017 05:09 PM   [ Ignore ]   [ # 6 ]  
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Yes, Raphael Rau did that, that inspired me to make animations to visualize how those noises change over time.
First step was to setup the scene with static displacements.

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Posted: 05 November 2017 05:10 PM   [ Ignore ]   [ # 7 ]  
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Great, how small the world is grin I saw those on a FB friends post.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 05 November 2017 07:54 PM   [ Ignore ]   [ # 8 ]  
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P.S.: just to complete this thread a little bit more, to gain access to the list with the values, but again: not a direct usable way.

Here is a one minute clip:
https://www.amazon.com/clouddrive/share/whs3UKHgmM5T8L2UlWyL7HU30vp9aemYxNrksWO5HeD

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 06 November 2017 01:58 PM   [ Ignore ]   [ # 9 ]  
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Wow, this is generally pretty handy tip. only manual work is copy/paste smile
Thanx for the great tip.

Best regards,

Zeljko Grgic
http://www.delphis.hr

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Posted: 06 November 2017 04:07 PM   [ Ignore ]   [ # 10 ]  
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You’re welcome, Zeljko Grgic! Thanks for the feedback.

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 15 November 2017 10:31 AM   [ Ignore ]   [ # 11 ]  
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Finally managed to find the time and upload results:
https://youtu.be/5WIGRtCkHH0

Rendered with RedShift

Scene (if someone is interested): https://www.dropbox.com/s/ucsfxuelrr0s3mo/C4D_Noise_Types_RedShift.c4d?dl=0

Best regards,

Zeljko Grgic
http://www.delphis.hr

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Posted: 15 November 2017 03:40 PM   [ Ignore ]   [ # 12 ]  
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Hi Zeljko Grgic,

Very nice of you to share this here. I think this is a good jump-start for people not so familiar with noise. The scene file will certainly help to explore the noise with its parameters, to get from each the sweet-spot and to combine them with the gained knowledge, to get even more sophisticated results.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 15 November 2017 04:49 PM   [ Ignore ]   [ # 13 ]  
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Dr. Sassi - 15 November 2017 03:40 PM

Hi Zeljko Grgic,

Very nice of you to share this here. I think this is a good jump-start for people not so familiar with noise. The scene file will certainly help to explore the noise with its parameters, to get from each the sweet-spot and to combine them with the gained knowledge, to get even more sophisticated results.

My best wishes

Thank You Dr. Sassi.

There is one thing I noticed while in process of making this video.
When noise is applied on plane in “Texture” space few noises look “funny”, like radial.
Here is the scene that demonstrate differences between Texture and UV(2D) space:
http://www.delphis.hr/RS/noise_space.zip

Also, I made a scene with animated noise applied as displacement for Cinema 4D native renderer and viewport display:
http://www.delphis.hr/RS/noise_plane.zip

Best regards,

Zeljko Grgic
http://www.delphis.hr

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Posted: 15 November 2017 05:13 PM   [ Ignore ]   [ # 14 ]  
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Yes, Zeljko Grgic,

Noise has a very distinct space in which it lives, and to have the right one selection might “make or break” the results.

Enjoy your explorations!

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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