> specially to Mr Sassi
i’m back after few years out of 3d.
So here’s the thing i and my fab’ customer want :
a red carpet is blown out of a majestic stairway, bouncing on it,
and keeps its course till the end of the stairway.
Of course the carpet cloth gets smoothly sticked to the stairway over the course of this.
I’d prefer to stay as much parametric as possible
because customer might want more stair-steps, something like a smoother movement (and so whatever customer’s wishes)
But i could not keep it all the way. That’s why i need your help.
This is the process i’m in and surely there’s a chance something more simple exists :
- i build a stairway with mograph cubes translated in Z and Y,
this stairway is a dynamic collider.
- i then use a small sphere as a dynamic rigid body to jump bouncing on the stairway
i manage the course of the sphere with the bounce parameter and a wind object.
- a tracer object trace the spline the sphere makes
the tracer is then placed inside an extrusion nurbs
which gives me the dynamic course of the carpet jumping on the stairway
Step 2 : the carpet falls down on the stairs smoothly.
to my knowledge, and at this step, i have to be leaving the parametric spline stage which i’d prefer not to :
is it possible then to stay parametric for step 2 ?
What i’ve done and you can see it in the layer n°3 in the attached scene is editing the tracer and its extrusion,
making it cloth dynamic and let go a simulation so the cloth falls on the stairs (not cached in the doc).
Questions then :
i would like either the scene to be dynamic so as the carpet is being traced it’s also dynamic just as in the real life.
with a falloff :
the cloth dynamic falling down the stairs is being controlled with a linear fallof pushed -z with keyframes,
controlling the dynamics with a fallof is something i do not know (or i’m out of ideas),
to control this, i’ve been in a posemorph process, with a morph object controlling the two steps.
This carpet thing is a must know, i thank you very much for your answers,