Hello. I have a mo-graph dynamic simulation where cylinders and dropping into a pot from frame -250 to 0 and then after frame 0 they fire out of the pot onto the floor. I have cached the sim so it plays perfectly in the viewport and in a hardware render but when I render the full quality sequence the simulation is out of sync and doesn’t match the same timings as in the hardware render or viewport. Does anyone know why this might be happening? No third party render engines, only thing I can think of is an issue with the sim starting before frame 0. I’m using C4D 16.011
Matt