Hi All,
New to C4D and Cineversity, so I apologize if I’m not posting this in the appropriate location.
I’m modeling an expanding broadhead (hunting tip for an arrow). The main shaft is machined out of one piece and has several surfaces that are machined at a different angles all a with different radius. I have the blades modeled fine. For the main shaft, I started with a spline of the overall shape, applied a symmetry to get a perfect mirror, then extruded. I began using Booles to start cutting away the shapes I want and I feel pretty close to what I need, but when I try to use spheres or cylinders in a boole to try to get the scalloped shapes on the tip, I start getting some weird stuff going on with my polygons.
Any suggestions as to what is going wrong here or more effective ways of modeling something like this?