Hi Guys,
im fairly new to Cinema4d, so prob something stupid im not aware of.
But in this instance i have a sphere with a displacer deformer on it in a group. If i rotate the group it stretches the displacement over the sphere during the animation, Ugly!!!. If i rotate the sphere itself , all goes well. I need them to be in a group. I tried it with a contraint to the group, that works fine too. So all goes well as long as the rotate input is in the channels of the sphere itself.
The displacer has a regular/procedural noise texture on it , with space set to texture. The type is set to intensity(centered) and direction is vertex normal. It looks like its not updating normal direction during rotation.
Anyone understands what i mean and knows what im missing. Because i dont like the workaround. And i quess this should be possible to do quite easy.
thanks Geurt