I edited the headline from
“Chris Schmidt Dynamic Tentacles Commands”
“Siggraph 2016 Rewind - Chris Schmidt: Creating Advanced Controllable Dynamic Splines and Tentacles”
Please use the “Help With this Tutorial” button, if you want to post here, thanks. In this way people can find the content related to the related tutorial.
In Chris Shmidt’s tutorial about creating dynamic chains in C4D for things like converging, self-colliding tentacles, he explains that the size of the tentacles can be modular when using a cloner, although to do this there needs to be commands (U,N,D,N) to correctly nest / parent / select objects into the correct order upon being made editable.
Unfortunately, when I followed these steps, I must’ve missed something as I simply couldn’t get this kind of scalability to work…
First off, is there a project file from this lecture?
Secondly, is there any good documentation on creating these kinds of commands? Noob question but do they count as Python? They look incredibly useful!
Finally, using the commands, is there any way you can place actual character Joints between the cubes as well as the Springs and Connectors? I figured that this method could deform a mesh better than using a Spline Rail Deformer…?
Thanks so much for your time and I look forward to hearing back from somebody soon!