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Origami Rig
Posted: 06 December 2016 07:29 PM   [ Ignore ]  
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Hello,
I am trying to create an Origami rig the best way possible to achieve movements like this: https://www.youtube.com/watch?v=c_ipNaCZQQE

My initials rigs so far have been disasters and I was wondering if anyone knows a good workflow to make a useable origami rig, starting with the typical square plane that can be folded into different origami things. I will also be animating the movement by using signal.

I started by trying to use clusters and vertex maps but the orientation of the axis keeps messing with my folds.

Has anyone seen a successful rig for origami before?

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Posted: 06 December 2016 07:48 PM   [ Ignore ]   [ # 1 ]  
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Hi JessWThomas,

This is certainly one of the more complex questions, to do it with any kind of rig from “A to Z”. To do the step at 07:30 [clip/min:sec], with a paper like stiffness feel to it, would take a while by itseld.

Have a look at the set-up for a simple folding of a package wrap:
https://www.cineversity.com/forums/viewthread/2206/
Since there were only a limited folds I suggested to think of all steps and include them. With Origami, as in your example, I doubt that would be useful.

My best guess for a complete animation of this (like in your clip-example) would be in a step by step. After each step one would take the current state, delete the rig, and place new joints and weighting to it. of course each time with a copy of the previous. That perhaps a dozen of times.

The initial step would be, from where I look at it, to fold the practical paper until it is pretty clear (muscle-memory) how it works.
The created folds need to be in the mesh. What might be even more difficult would be the pulling of folds to gain volume, as seen in other examples of this art form.

I don’t think it is impossible, but it is certainly not something that is quickly done, and it needs for each a new approach.

My step by step suggestion allows to limit the complexity per step. Once a step is done, Current State to Object and create a rig again.
Since we can copy models/objects and start over without visible change, this would be one way.
Perhaps simpler and my way of doing would be do edit it in steps and move the camera while changing from “step to step”.
This certainly needs a good film-editing.

Joints, Pose Morph, and other options might be useable, Cluster, Correction and other Deformer of course.

The practical paper used for this could be a nice texture, and each step as well scanned and animated as a sequence to allow for a more convincing result perhaps.

My best wishes

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Posted: 06 December 2016 09:28 PM   [ Ignore ]   [ # 2 ]  
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Thank you for the quick response. I’m thinking I might have to try something like this plugin:http://code.vonc.fr/?a=59 to achieve a pleasing building animation in time(due date is next week for full render). I’m not sure I’m experienced enough to build and rebuild those rigs accurately in time.

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Posted: 06 December 2016 09:52 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the feedback, JessWThomas!

I hope the plug in supplies all you need and that you can deliver what you like.

I see it often that people try to do it one take, but as a film-maker, all I care about is that the audience receives the impression that it appears that it was build in that way.

With clever editing and cinematography one can achieve perhaps more in less time than trying to keep it all done “for real”, instead of “done for reel” wink

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 06 December 2016 10:13 PM   [ Ignore ]   [ # 4 ]  
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Completely agree.
For me the reasoning behind animating it that other way was, if I had a rig created for a normal origami setup, then in theory I could unfold it and refold it into any shape that you could with origami paper. I thought it would have been a cool tool I could have re-used for other origami objects.

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Posted: 06 December 2016 11:34 PM   [ Ignore ]   [ # 5 ]  
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Yes, if that would be universally usable, that would be great, JessWThomas.

But I think, with my little understanding of Origami, that the key is in the individual solution each time, that keeps its magic up. With that kind of unique process for each “figure-challenge” the replicating rig would be as I assume in my first post: complex.
Given the clip, and how long it took for a paper based model, where each fold is a few moves with one’s fingers, to translate that into procedurals or joints, I guess that takes some more work.

Fingers crossed that you get your project in the way you want.

P.S.:
A nice technique is presented here
https://www.youtube.com/watch?v=TC9OS_uij1U&list=PLIqMw1vG1TWbW_9RrkKomk5tW0hwTtUbk&index=17&t=0s&rel=0&color=ffffff

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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