One of the areas I’ve struggled in is weighting a human character. I’ve seen some very good tutorials here, especially by Bret Bays, and they are very helpful. I’d love to see a tutuorial that takes the base human figure (in the content browser), which is a fairly dense mesh, and rigs and weights it. I often have trouble with the shoulder area on this type of mesh. The other area that becomes difficult is the modeled muscles (so for example, the muscles modeled around the knee don’t necessarily deform as expected with basic weighting). I’m sure experts use corrective morphs, and other tricks that I’m just not as familiar with. So I’d love to see someone rig this character to the point that it’s ready for animating.