Is it possible to get this to work in any way? I was changing the physical properties on the camera rig to no effect before I remembered the rig is just for viewport editing and not for rendering.
The reason I wanted to try it out is that I noticed with 3D VR, when detailed elements at different depths overlap each other, the eye doesn’t know which one is supposed to be in front or behind creating more of a double vision effect.
This is most pronounced with title overlays, because of the negative spaces in the letter forms, as the eye scans over them, the background elements are still sharply in focus and is very dissonant.