Hi:
Let’s say I have a model of a car that’s moving at 30mph on the Z-axis until frame 60, then speeds up to 45mph, and then at frame 150 speeds up to 60mph. I can create those acceleration changes fairly easily using velocity curves in the graph editor.
But now I need to make that car move up an onramp and the merge into traffic. As far as I can tell the best way to create that path is to use a spline, but if use Align to Spline to make the car conform to the path I lose the acceleration keyframes I’ve set up. I’d have to re-create that movement using Position keyframes in the Align to Spline tag. I suppose I could use the unaltered animation as a reference.
I’ve tried modifying the path of my keyframed car using the Spline Wrap deformer, but the results are kind of messed up. I have a camera parented to the car, and it starts doing its own thing when deformed by the Spline Wrap. Maybe this would work with tweaking.
I also tried to simply adjust the position keyframes of the car to make it go where I want, but I have limited control over the bezier handles. I can’t extend them.
Any other ways to make a keyframed object move along a spline path?
I’ve attached a rough mockup of my setup showing the cars moving at the rates I want and the path on which I want them to conform.
Thanks.
Shawn