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C4D-to/from-Unity workflows - (Game Dev, AR/VR)
Posted: 04 September 2014 03:40 PM   [ Ignore ]  
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Hello,
1st topic for R16 PolyPen and retopology workflows:
Anything that can help clarify or improve the workflow of retopology after using the PolyPen tool. Specifically looking for how to bake Normal, AO, and color channels from a high-rez source model to the re-topo’d low-rez model made using the PolyPen tool, so that we can use high-rez bitmaps on the low-poly geometry. (sorta like the sculpt-bake process, but from purchased, or scanned dense meshes.)

2nd topic: C4D to Unity, Unity to C4D
Anything that helps improve the C4D to Unity workflows better and more predictably is welcome. Some areas to cover might be how, A.) Unity converts C4D files to FBX, or what to expect from an FBX you export from C4D. B.) Natively, FBX animation data into Unity is only bone-based rig or generic PSR transforms. Without a 3rd party unity-plugin, PLA data, pose morph, etc is lost. C.) Baking procedural materials into bitmaps or custom shaders for Unity’s current methods. (Unity 5.0 will now include to Physically based Shader model which might help - not sure) Light settings/Camera settings exchange.

3rd: 3rd party workflow integration
How to use Allegorithmic’s Substance Designer/Painter for material/texture creation. Mixamo for rig/mocap. Fuse for customizing bi-ped geometry (clothes, hair, accessories, etc) Bone rig setups that “might work” for FacePlus.

4th: Augmented Reality/Virtual Reality
Anything that promotes C4D as the tool of choice for content creators in AR/VR for Unity/Unreal developers.


I know that’s an unusual laundry list for the typical Motion Graphic artist, but I figure it’s a topic that will become valuable this year and next based on recent announcements and new tech.


I might be able to create/contribute to some of these tutorials, as I’m working out the problems now for my biz. (serious games/sim/education for tech/medical b2b)

Cheers,
jamie (AKA The DiaperGenie)

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Posted: 04 September 2014 04:45 PM   [ Ignore ]   [ # 1 ]  
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Thanks a lot Jamie!

Very nice of you to take the time.

There is a little bit for the Unity Engine here on Cineversity, but perhaps your suggestion might establish a project based series.

Have a great day

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 05 September 2014 02:41 PM   [ Ignore ]   [ # 2 ]  
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Hey Jamie,

Thank you for all the tutorial suggestions!

For the first two I can definitely say we have something in the works to explain these processes. wink Also for the Unity integration, we will also be uploading a Siggraph presentations where one of our presenters shows how to bring C4D assets into Unity.

#3. We definitely want to expand more to show third party integration.

#4. I’m not quite familiar with these terms. Apologies.

We are always interested in new tutorial authors. Please feel free to email .(JavaScript must be enabled to view this email address).

Best,
~Michelle

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Posted: 05 September 2014 02:53 PM   [ Ignore ]   [ # 3 ]  
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AR Augmented reality
http://en.wikipedia.org/wiki/Augmented_reality

VR Virtual reality
http://en.wikipedia.org/wiki/Virtual_reality

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 05 September 2014 03:54 PM   [ Ignore ]   [ # 4 ]  
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Dr. Sassi - 05 September 2014 02:53 PM

AR Augmented reality
http://en.wikipedia.org/wiki/Augmented_reality

VR Virtual reality
http://en.wikipedia.org/wiki/Virtual_reality

Thanks Dr. Sassi! smile

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Posted: 05 September 2014 04:04 PM   [ Ignore ]   [ # 5 ]  
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Hi Michelle,

You’re welcome. I though I take your hint and follow up on it. Thanks for pointing this out, I didn’t caught that—while reading. :o) Thanks!

I hope it will be supportive for some people who will read this thread to gain an overview, but who are not directly familiar with this specific field.

Have a great weekend

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 16 February 2015 08:17 PM   [ Ignore ]   [ # 6 ]  
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Joined  2012-02-14

Hi, I’m starting to do research in how to create workflows for cinema 4d and augmented reality. One path is cinema - unity - export vuforia - create app for android phones. But I don’t know unity. there’s a lot of “devli in the details” issues for the unity route too. Not sure I"m ready for Unity too.

Another way is export fbx from cinema to metaio creator for playing on their ar browser junaio. Then there are ways to make the metaio creator project into an app too. I like creator, pretty straight, but when it comes to complex things i’m lost, can’t get it going. . Metaio has a few cinema tutorials but no one has sort of a a master technique for getting files from cinema to an ar experience, at least that I’m aware of. I find the fbx exporter frustrating. No matter how I custom position my texture in cinema it comes in the default way. I can use an obj exporter like riptide pro but they stopped support in r13 even though it seems to work now. . Whats an artist to do? I’d love to see some great tutorials. I’ll comb the forum too for fbx to unity tutorials. Anyone use or know metaio? any good tutorials out there?

Cinema is such a dynamic program, normally I can get it to do all kinds of things. This workflow kind of takes the fun out of it all: create assets including textures: cinema: texture: bake texture: export with the riptide obj exporter to a folder: join all the assets into a zip file (typically the original texture and the baked texture and the obj file): load into metaio: load into cloud, view via junaio.

Does anyone have some good links?
http://www.metaio.com and their forum https://dev.metaio.com and their tutorials https://dev.metaio.com/creator/tutorials/
http://www.junaio.com
https://developer.vuforia.com
http://unity3d.com

It seems cactus dan and riptide are doing some lifting for cinema on these exporters.

thanks in advance. michael rees

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Posted: 16 February 2015 09:31 PM   [ Ignore ]   [ # 7 ]  
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Hi xsculpt,

Things are constantly changing, as you said, some plug-ins are not longer working, etc. Yes, exploring the options are not a five minute project either. Lots of areas to feel uncertain, I get your point.
I’m certain you have explored all tools provided here: http://www.cineversity.com/vidplaylist/cineversity_resources
Please provide feedback what is missing or not working for you.

Anything that you export, try to re-import into Cinema 4D again. If that isn’t working, please contact the support. This might help to get started with this part.

I’m at this point not clear what your tutorial request is exactly: all of the export formats to all of the 3rd party apps? Certainly a wide field. Any preferences or wishes?

On my ‘learning” to do list is certainly Unity, and I guess I start at Lynda.com with it. But this month I had spend already tons of money and time on other training, so perhaps in March I can tell more about it.

However, please let me know, what problems do you had creating the content of this Cineversity series. http://www.cineversity.com/vidplaytut/unity_game_development_with_cinema_4d_part_01
I guess you went one time carefully through this series and explored all the content in detail. As I can’t see a question in the tutorial-forum from you, I guess it worked out nicely.
So: Would you mind to specify, on top of this specific series, what you need to feel more comfortable with the pipeline from C4D to Unity? Thanks a lot.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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