Hi Paul Wagner,
Typically—without a scene file it is just guesswork. Not really my taste. Perhaps you can share your file?
I watched the complete presentation again to understand your questions and of course with the hope to support you in the best way.
Why your “redraw” or fluidity of the editor view is slow, might be based on several things. The best would be to set up the scene with just “flat” cubes and test it again.
Leave light and materials for the test put of the scene, just to keep it clear. The “Subsurface Division” object that he introduced might request a lot from your computer, leave it off as long as possible. I would normally take the original object and set an initial “subdivision” and use the cogwheel right sided of the Mesh>Commands>Subdivision. Once that is set, the cpu has not to re-create the subdivision each time. With one subdivision (smooth) you get hopefully close enough to the dynamic needs of the model. There is always the option to use the Subdivision Surface later on this, but you save on subdivision then. The downside of my suggestion here is, that you lose the option to go back to the very low poly model. But perhaps you keep a copy and swap it out if needed. (Proxy workflow). He did it (I presume) for demo purposes, and his computer was (AFAIK) a twelve core mac).
Check if any “mesh” in your scene is dense, if so lower it and check if the scene speeds up.
Explode of the rbc (Red Blood Cells), or stay outside?
Did the “Follow Position” is set?
I can take a look into your file of course. My suggestion would be always to lower the clones if it slows down the redraw and fps of the screen.
I assume that you have set up your system so it is fast, e.g., if you have a fast graphic card, the preferences are set to use it. There is as well a quick check option if the GPU has all needed parts. Reflections, shadows etc should not be used in the set up phase, if your system slows down. I say that from experience of ten+ years getting files from others during teaching online, there is often light and heavy textures already in use, without need often. Just a thought.
Let me know what next step you would like to prefer.
All the best
Sassi